- /* Reset our driver's tracking of query state. */
- dri_bo_unreference(query->bo);
- query->bo = NULL;
- query->first_index = -1;
- query->last_index = -1;
-
- insert_at_head(&brw->query.active_head, query);
- intel->stats_wm++;
+ if (query->Base.Target == GL_TIME_ELAPSED_EXT) {
+ drm_intel_bo_unreference(query->bo);
+ query->bo = drm_intel_bo_alloc(intel->bufmgr, "timer query",
+ 4096, 4096);
+
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_PIPE_CONTROL |
+ PIPE_CONTROL_WRITE_TIMESTAMP);
+ OUT_RELOC(query->bo,
+ I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
+ PIPE_CONTROL_GLOBAL_GTT_WRITE |
+ 0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+ } else {
+ /* Reset our driver's tracking of query state. */
+ drm_intel_bo_unreference(query->bo);
+ query->bo = NULL;
+ query->first_index = -1;
+ query->last_index = -1;
+
+ brw->query.obj = query;
+ intel->stats_wm++;
+ }