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mesa/glsl: stop using GL shader type internally
[mesa.git]
/
src
/
mesa
/
drivers
/
dri
/
i965
/
brw_shader.h
diff --git
a/src/mesa/drivers/dri/i965/brw_shader.h
b/src/mesa/drivers/dri/i965/brw_shader.h
index 9300f20b253453bfdbef5f4fd36ac2b5338128ca..d74c6d6af9ab596de41ec602fc9fc8d1e2e9b160 100644
(file)
--- a/
src/mesa/drivers/dri/i965/brw_shader.h
+++ b/
src/mesa/drivers/dri/i965/brw_shader.h
@@
-289,7
+289,8
@@
bool brw_cs_precompile(struct gl_context *ctx,
struct gl_program *prog);
GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
struct gl_program *prog);
GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
-struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
+struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name,
+ gl_shader_stage stage);
int type_size_scalar(const struct glsl_type *type);
int type_size_vec4(const struct glsl_type *type);
int type_size_scalar(const struct glsl_type *type);
int type_size_vec4(const struct glsl_type *type);