- c.prog_data.outputs_written |= BITFIELD64_BIT(VERT_RESULT_EDGE);
- c.prog_data.inputs_read |= VERT_BIT_EDGEFLAG;
+ outputs_written |= BITFIELD64_BIT(VARYING_SLOT_EDGE);
+ prog_data.inputs_read |= VERT_BIT_EDGEFLAG;
+ }
+
+ if (brw->gen < 6) {
+ /* Put dummy slots into the VUE for the SF to put the replaced
+ * point sprite coords in. We shouldn't need these dummy slots,
+ * which take up precious URB space, but it would mean that the SF
+ * doesn't get nice aligned pairs of input coords into output
+ * coords, which would be a pain to handle.
+ */
+ for (i = 0; i < 8; i++) {
+ if (c.key.point_coord_replace & (1 << i))
+ outputs_written |= BITFIELD64_BIT(VARYING_SLOT_TEX0 + i);
+ }
+
+ /* if back colors are written, allocate slots for front colors too */
+ if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC0))
+ outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL0);
+ if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC1))
+ outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL1);