+
+static void
+brw_upload_vs_image_surfaces(struct brw_context *brw)
+{
+ struct gl_context *ctx = &brw->ctx;
+ /* BRW_NEW_VERTEX_PROGRAM */
+ struct gl_shader_program *prog =
+ ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
+
+ if (prog) {
+ /* BRW_NEW_VS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
+ brw_upload_image_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX],
+ &brw->vs.base, &brw->vs.prog_data->base.base);
+ }
+}
+
+const struct brw_tracked_state brw_vs_image_surfaces = {
+ .dirty = {
+ .mesa = _NEW_TEXTURE,
+ .brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
+ BRW_NEW_IMAGE_UNITS |
+ BRW_NEW_VERTEX_PROGRAM |
+ BRW_NEW_VS_PROG_DATA,
+ },
+ .emit = brw_upload_vs_image_surfaces,
+};