i965/nir/vec4: Implement single-element "mov" operations
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm.h
index 556b5aee672c94b225e966cc32c58e8b9db92609..0a8a97b2f5e61b5062e70bcbe08fc4e1e5aaaff1 100644 (file)
@@ -1,6 +1,6 @@
 /*
  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
 /*
  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
- Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ Intel funded Tungsten Graphics to
  develop this 3D driver.
 
  Permission is hereby granted, free of charge, to any person obtaining
  develop this 3D driver.
 
  Permission is hereby granted, free of charge, to any person obtaining
@@ -26,7 +26,7 @@
  **********************************************************************/
  /*
   * Authors:
  **********************************************************************/
  /*
   * Authors:
-  *   Keith Whitwell <keith@tungstengraphics.com>
+  *   Keith Whitwell <keithw@vmware.com>
   */
 
 
   */
 
 
 #define AA_SOMETIMES 1
 #define AA_ALWAYS    2
 
 #define AA_SOMETIMES 1
 #define AA_ALWAYS    2
 
-struct brw_wm_prog_key {
-   uint8_t iz_lookup;
-   GLuint stats_wm:1;
-   GLuint flat_shade:1;
-   GLuint nr_color_regions:5;
-   GLuint replicate_alpha:1;
-   GLuint render_to_fbo:1;
-   GLuint clamp_fragment_color:1;
-   GLuint compute_pos_offset:1;
-   GLuint compute_sample_id:1;
-   GLuint line_aa:2;
-   GLuint high_quality_derivatives:1;
-
-   GLushort drawable_height;
-   GLbitfield64 input_slots_valid;
-   GLuint program_string_id:32;
-   GLenum alpha_test_func;          /* < For Gen4/5 MRT alpha test */
-   float alpha_test_ref;
-
-   struct brw_sampler_prog_key_data tex;
-};
-
-struct brw_wm_compile {
-   struct brw_wm_prog_key key;
-   struct brw_wm_prog_data prog_data;
-
-   uint8_t source_depth_reg;
-   uint8_t source_w_reg;
-   uint8_t aa_dest_stencil_reg;
-   uint8_t dest_depth_reg;
-   uint8_t sample_pos_reg;
-   uint8_t barycentric_coord_reg[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT];
-   uint8_t nr_payload_regs;
-   GLuint source_depth_to_render_target:1;
-   GLuint runtime_check_aads_emit:1;
-
-   GLuint last_scratch;
-};
+#ifdef __cplusplus
+extern "C" {
+#endif
 
 /**
  * Compile a fragment shader.
 
 /**
  * Compile a fragment shader.
@@ -102,24 +67,31 @@ struct brw_wm_compile {
  * Returns the final assembly and the program's size.
  */
 const unsigned *brw_wm_fs_emit(struct brw_context *brw,
  * Returns the final assembly and the program's size.
  */
 const unsigned *brw_wm_fs_emit(struct brw_context *brw,
-                               struct brw_wm_compile *c,
+                               void *mem_ctx,
+                               const struct brw_wm_prog_key *key,
+                               struct brw_wm_prog_data *prog_data,
                                struct gl_fragment_program *fp,
                                struct gl_shader_program *prog,
                                unsigned *final_assembly_size);
 
 GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
 struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
                                struct gl_fragment_program *fp,
                                struct gl_shader_program *prog,
                                unsigned *final_assembly_size);
 
 GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
 struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
-struct gl_shader_program *brw_new_shader_program(struct gl_context *ctx, GLuint name);
 
 bool brw_color_buffer_write_enabled(struct brw_context *brw);
 
 bool brw_color_buffer_write_enabled(struct brw_context *brw);
-bool do_wm_prog(struct brw_context *brw,
-               struct gl_shader_program *prog,
-               struct brw_fragment_program *fp,
-               struct brw_wm_prog_key *key);
+bool brw_codegen_wm_prog(struct brw_context *brw,
+                         struct gl_shader_program *prog,
+                         struct brw_fragment_program *fp,
+                         struct brw_wm_prog_key *key);
 void brw_wm_debug_recompile(struct brw_context *brw,
                             struct gl_shader_program *prog,
                             const struct brw_wm_prog_key *key);
 bool brw_wm_prog_data_compare(const void *a, const void *b);
 void brw_wm_debug_recompile(struct brw_context *brw,
                             struct gl_shader_program *prog,
                             const struct brw_wm_prog_key *key);
 bool brw_wm_prog_data_compare(const void *a, const void *b);
-void brw_wm_prog_data_free(const void *in_prog_data);
+
+void
+brw_upload_wm_prog(struct brw_context *brw);
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
 
 #endif
 
 #endif