+bool brw_render_target_supported(struct intel_context *intel,
+ struct gl_renderbuffer *rb);
+void brw_wm_payload_setup(struct brw_context *brw,
+ struct brw_wm_compile *c);
+bool do_wm_prog(struct brw_context *brw,
+ struct gl_shader_program *prog,
+ struct brw_fragment_program *fp,
+ struct brw_wm_prog_key *key);
+void brw_wm_debug_recompile(struct brw_context *brw,
+ struct gl_shader_program *prog,
+ const struct brw_wm_prog_key *key);
+bool brw_wm_prog_data_compare(const void *a, const void *b,
+ int aux_size, const void *key);