+
+ /* Crazy workaround in the windowizer, which we need to track in
+ * our register allocation and render target writes. See the "If
+ * statistics are enabled..." paragraph of 11.5.3.2: Early Depth
+ * Test Cases [Pre-DevGT] of the 3D Pipeline - Windower B-Spec.
+ */
+ if (intel->stats_wm &&
+ (lookup & IZ_PS_KILL_ALPHATEST_BIT) &&
+ wm_iz_table[lookup].mode == P) {
+ kill_stats_promoted_workaround = GL_TRUE;
+ }
+