-static void
-brw_update_texture_surface( GLcontext *ctx, GLuint unit )
-{
- struct brw_context *brw = brw_context(ctx);
- struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
- struct intel_texture_object *intelObj = intel_texture_object(tObj);
- struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel];
- struct brw_surface_key key;
- const GLuint surf = SURF_INDEX_TEXTURE(unit);
-
- memset(&key, 0, sizeof(key));
-
- if (intelObj->imageOverride) {
- key.pitch = intelObj->pitchOverride / intelObj->mt->cpp;
- key.depth = intelObj->depthOverride;
- key.bo = NULL;
- key.offset = intelObj->textureOffset;
- } else {
- key.format = firstImage->TexFormat;
- key.internal_format = firstImage->InternalFormat;
- key.pitch = intelObj->mt->pitch;
- key.depth = firstImage->Depth;
- key.bo = intelObj->mt->region->buffer;
- key.offset = 0;
- }
-
- key.target = tObj->Target;
- key.depthmode = tObj->DepthMode;
- key.first_level = intelObj->firstLevel;
- key.last_level = intelObj->lastLevel;
- key.width = firstImage->Width;
- key.height = firstImage->Height;
- key.cpp = intelObj->mt->cpp;
- key.tiling = intelObj->mt->region->tiling;
-
- dri_bo_unreference(brw->wm.surf_bo[surf]);
- brw->wm.surf_bo[surf] = brw_search_cache(&brw->surface_cache,
- BRW_SS_SURFACE,
- &key, sizeof(key),
- &key.bo, key.bo ? 1 : 0,
- NULL);
- if (brw->wm.surf_bo[surf] == NULL) {
- brw->wm.surf_bo[surf] = brw_create_texture_surface(brw, &key);
- }
-}
-
-
-