+ /* Create the mapping from the FS inputs we produce to the VS outputs
+ * they source from.
+ */
+ for (; attr < FRAG_ATTRIB_MAX; attr++) {
+ if (!(brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(attr)))
+ continue;
+
+ if (ctx->Point.PointSprite &&
+ attr >= FRAG_ATTRIB_TEX0 && attr <= FRAG_ATTRIB_TEX7 &&
+ ctx->Point.CoordReplace[attr - FRAG_ATTRIB_TEX0]) {
+ dw10 |= (1 << input_index);
+ }
+
+ if (attr == FRAG_ATTRIB_PNTC)
+ dw10 |= (1 << input_index);
+
+ /* The hardware can only do the overrides on 16 overrides at a
+ * time, and the other up to 16 have to be lined up so that the
+ * input index = the output index. We'll need to do some
+ * tweaking to make sure that's the case.
+ */
+ assert(input_index < 16 || attr == input_index);
+
+ attr_overrides[input_index++] = get_attr_override(brw, attr,
+ two_side_color);
+ }
+
+ for (; attr < FRAG_ATTRIB_MAX; attr++)
+ attr_overrides[input_index++] = 0;
+