ctx->Extensions.ARB_map_buffer_range = true;
ctx->Extensions.ARB_occlusion_query = true;
ctx->Extensions.ARB_occlusion_query2 = true;
ctx->Extensions.ARB_map_buffer_range = true;
ctx->Extensions.ARB_occlusion_query = true;
ctx->Extensions.ARB_occlusion_query2 = true;
ctx->Extensions.ARB_seamless_cube_map = true;
ctx->Extensions.ARB_shader_bit_encoding = true;
ctx->Extensions.ARB_shader_draw_parameters = true;
ctx->Extensions.ARB_seamless_cube_map = true;
ctx->Extensions.ARB_shader_bit_encoding = true;
ctx->Extensions.ARB_shader_draw_parameters = true;
ctx->Extensions.ARB_shader_texture_lod = true;
ctx->Extensions.ARB_shading_language_packing = true;
ctx->Extensions.ARB_shadow = true;
ctx->Extensions.ARB_shader_texture_lod = true;
ctx->Extensions.ARB_shading_language_packing = true;
ctx->Extensions.ARB_shadow = true;
ctx->Extensions.ARB_texture_env_combine = true;
ctx->Extensions.ARB_texture_env_crossbar = true;
ctx->Extensions.ARB_texture_env_dot3 = true;
ctx->Extensions.ARB_texture_env_combine = true;
ctx->Extensions.ARB_texture_env_crossbar = true;
ctx->Extensions.ARB_texture_env_dot3 = true;
ctx->Extensions.ARB_texture_float = true;
ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true;
ctx->Extensions.ARB_texture_non_power_of_two = true;
ctx->Extensions.ARB_texture_float = true;
ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true;
ctx->Extensions.ARB_texture_non_power_of_two = true;
ctx->Extensions.EXT_packed_float = true;
ctx->Extensions.EXT_pixel_buffer_object = true;
ctx->Extensions.EXT_point_parameters = true;
ctx->Extensions.EXT_packed_float = true;
ctx->Extensions.EXT_pixel_buffer_object = true;
ctx->Extensions.EXT_point_parameters = true;
ctx->Extensions.EXT_provoking_vertex = true;
ctx->Extensions.EXT_stencil_two_side = true;
ctx->Extensions.EXT_texture_array = true;
ctx->Extensions.EXT_provoking_vertex = true;
ctx->Extensions.EXT_stencil_two_side = true;
ctx->Extensions.EXT_texture_array = true;
ctx->Extensions.EXT_texture_sRGB = true;
ctx->Extensions.EXT_texture_sRGB_decode = true;
ctx->Extensions.EXT_texture_swizzle = true;
ctx->Extensions.EXT_texture_sRGB = true;
ctx->Extensions.EXT_texture_sRGB_decode = true;
ctx->Extensions.EXT_texture_swizzle = true;
ctx->Extensions.EXT_vertex_array_bgra = true;
ctx->Extensions.KHR_robustness = true;
ctx->Extensions.AMD_seamless_cubemap_per_texture = true;
ctx->Extensions.APPLE_object_purgeable = true;
ctx->Extensions.EXT_vertex_array_bgra = true;
ctx->Extensions.KHR_robustness = true;
ctx->Extensions.AMD_seamless_cubemap_per_texture = true;
ctx->Extensions.APPLE_object_purgeable = true;
ctx->Extensions.ATI_texture_env_combine3 = true;
ctx->Extensions.MESA_pack_invert = true;
ctx->Extensions.NV_conditional_render = true;
ctx->Extensions.ATI_texture_env_combine3 = true;
ctx->Extensions.MESA_pack_invert = true;
ctx->Extensions.NV_conditional_render = true;
ctx->Extensions.NV_primitive_restart = true;
ctx->Extensions.NV_texture_barrier = true;
ctx->Extensions.NV_texture_env_combine4 = true;
ctx->Extensions.NV_primitive_restart = true;
ctx->Extensions.NV_texture_barrier = true;
ctx->Extensions.NV_texture_env_combine4 = true;
- else if (brw->is_haswell && can_do_pipelined_register_writes(brw->screen))
- ctx->Const.GLSLVersion = 400;
- else if (brw->gen >= 6)
+ else if (devinfo->is_haswell && can_do_pipelined_register_writes(brw->screen))
+ ctx->Const.GLSLVersion = 450;
+ else if (devinfo->gen >= 7 && can_do_pipelined_register_writes(brw->screen))
+ ctx->Const.GLSLVersion = 420;
+ else if (devinfo->gen >= 6)
_mesa_override_glsl_version(&ctx->Const);
ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
ctx->Extensions.MESA_shader_integer_functions = ctx->Const.GLSLVersion >= 130;
_mesa_override_glsl_version(&ctx->Const);
ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
ctx->Extensions.MESA_shader_integer_functions = ctx->Const.GLSLVersion >= 130;
- if (brw->is_g4x || brw->gen >= 5) {
- ctx->Extensions.MESA_shader_framebuffer_fetch_non_coherent = true;
+ if (devinfo->is_g4x || devinfo->gen >= 5) {
+ ctx->Extensions.EXT_shader_framebuffer_fetch_non_coherent = true;
ctx->Extensions.ARB_texture_query_levels = ctx->Const.GLSLVersion >= 130;
ctx->Extensions.ARB_texture_query_lod = true;
ctx->Extensions.EXT_timer_query = true;
}
ctx->Extensions.ARB_texture_query_levels = ctx->Const.GLSLVersion >= 130;
ctx->Extensions.ARB_texture_query_lod = true;
ctx->Extensions.EXT_timer_query = true;
}
ctx->Extensions.ARB_blend_func_extended =
!driQueryOptionb(&brw->optionCache, "disable_blend_func_extended");
ctx->Extensions.ARB_conditional_render_inverted = true;
ctx->Extensions.ARB_cull_distance = true;
ctx->Extensions.ARB_draw_buffers_blend = true;
ctx->Extensions.ARB_blend_func_extended =
!driQueryOptionb(&brw->optionCache, "disable_blend_func_extended");
ctx->Extensions.ARB_conditional_render_inverted = true;
ctx->Extensions.ARB_cull_distance = true;
ctx->Extensions.ARB_draw_buffers_blend = true;
- ctx->Extensions.ARB_texture_buffer_object = true;
- ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
- ctx->Extensions.ARB_texture_buffer_range = true;
+ if (ctx->API != API_OPENGL_COMPAT) {
+ ctx->Extensions.ARB_texture_buffer_object = true;
+ ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
+ ctx->Extensions.ARB_texture_buffer_range = true;
+ }
ctx->Extensions.ARB_texture_cube_map_array = true;
ctx->Extensions.ARB_texture_gather = true;
ctx->Extensions.ARB_texture_multisample = true;
ctx->Extensions.ARB_uniform_buffer_object = true;
ctx->Extensions.ARB_texture_cube_map_array = true;
ctx->Extensions.ARB_texture_gather = true;
ctx->Extensions.ARB_texture_multisample = true;
ctx->Extensions.ARB_uniform_buffer_object = true;
ctx->Extensions.EXT_framebuffer_multisample = true;
ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
ctx->Extensions.EXT_transform_feedback = true;
ctx->Extensions.EXT_framebuffer_multisample = true;
ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
ctx->Extensions.EXT_transform_feedback = true;
ctx->Extensions.OES_depth_texture_cube_map = true;
ctx->Extensions.OES_sample_variables = true;
ctx->Extensions.ARB_timer_query = brw->screen->hw_has_timestamp;
ctx->Extensions.OES_depth_texture_cube_map = true;
ctx->Extensions.OES_sample_variables = true;
ctx->Extensions.ARB_timer_query = brw->screen->hw_has_timestamp;
/* Only enable this in core profile because other parts of Mesa behave
* slightly differently when the extension is enabled.
*/
if (ctx->API == API_OPENGL_CORE) {
/* Only enable this in core profile because other parts of Mesa behave
* slightly differently when the extension is enabled.
*/
if (ctx->API == API_OPENGL_CORE) {
ctx->Extensions.ARB_shader_viewport_layer_array = true;
ctx->Extensions.ARB_viewport_array = true;
ctx->Extensions.AMD_vertex_shader_viewport_index = true;
ctx->Extensions.ARB_shader_viewport_layer_array = true;
ctx->Extensions.ARB_viewport_array = true;
ctx->Extensions.AMD_vertex_shader_viewport_index = true;
ctx->Extensions.ARB_conservative_depth = true;
ctx->Extensions.ARB_derivative_control = true;
ctx->Extensions.ARB_framebuffer_no_attachments = true;
ctx->Extensions.ARB_conservative_depth = true;
ctx->Extensions.ARB_derivative_control = true;
ctx->Extensions.ARB_framebuffer_no_attachments = true;
ctx->Extensions.ARB_shader_atomic_counters = true;
ctx->Extensions.ARB_shader_atomic_counter_ops = true;
ctx->Extensions.ARB_shader_clock = true;
ctx->Extensions.ARB_shader_image_load_store = true;
ctx->Extensions.ARB_shader_image_size = true;
ctx->Extensions.ARB_shader_atomic_counters = true;
ctx->Extensions.ARB_shader_atomic_counter_ops = true;
ctx->Extensions.ARB_shader_clock = true;
ctx->Extensions.ARB_shader_image_load_store = true;
ctx->Extensions.ARB_shader_image_size = true;
ctx->Extensions.ARB_texture_compression_bptc = true;
ctx->Extensions.ARB_texture_view = true;
ctx->Extensions.ARB_shader_storage_buffer_object = true;
ctx->Extensions.ARB_texture_compression_bptc = true;
ctx->Extensions.ARB_texture_view = true;
ctx->Extensions.ARB_shader_storage_buffer_object = true;
ctx->Extensions.EXT_shader_samples_identical = true;
ctx->Extensions.OES_primitive_bounding_box = true;
ctx->Extensions.OES_texture_buffer = true;
ctx->Extensions.EXT_shader_samples_identical = true;
ctx->Extensions.OES_primitive_bounding_box = true;
ctx->Extensions.OES_texture_buffer = true;
ctx->Const.MaxComputeWorkGroupSize[0] >= 1024) {
ctx->Extensions.ARB_compute_shader = true;
ctx->Extensions.ARB_ES3_1_compatibility =
ctx->Const.MaxComputeWorkGroupSize[0] >= 1024) {
ctx->Extensions.ARB_compute_shader = true;
ctx->Extensions.ARB_ES3_1_compatibility =
ctx->Extensions.OES_geometry_shader = true;
ctx->Extensions.OES_texture_cube_map_array = true;
ctx->Extensions.OES_viewport_array = true;
}
ctx->Extensions.OES_geometry_shader = true;
ctx->Extensions.OES_texture_cube_map_array = true;
ctx->Extensions.OES_viewport_array = true;
}
/* For now, we only enable OES_copy_image on platforms that support
* ETC2 natively in hardware. We would need more hacks to support it
/* For now, we only enable OES_copy_image on platforms that support
* ETC2 natively in hardware. We would need more hacks to support it
ctx->Extensions.ANDROID_extension_pack_es31a = true;
ctx->Extensions.ARB_shader_stencil_export = true;
ctx->Extensions.KHR_blend_equation_advanced_coherent = true;
ctx->Extensions.KHR_texture_compression_astc_ldr = true;
ctx->Extensions.KHR_texture_compression_astc_sliced_3d = true;
ctx->Extensions.INTEL_conservative_rasterization = true;
ctx->Extensions.ANDROID_extension_pack_es31a = true;
ctx->Extensions.ARB_shader_stencil_export = true;
ctx->Extensions.KHR_blend_equation_advanced_coherent = true;
ctx->Extensions.KHR_texture_compression_astc_ldr = true;
ctx->Extensions.KHR_texture_compression_astc_sliced_3d = true;
ctx->Extensions.INTEL_conservative_rasterization = true;
- if (ctx->API == API_OPENGL_CORE)
+ if (gen_device_info_is_9lp(devinfo))
+ ctx->Extensions.KHR_texture_compression_astc_hdr = true;
+
+ if (devinfo->gen >= 6)
+ ctx->Extensions.INTEL_performance_query = true;
+
+ if (ctx->API != API_OPENGL_COMPAT)
ctx->Extensions.ARB_base_instance = true;
if (ctx->API != API_OPENGL_CORE)
ctx->Extensions.ARB_color_buffer_float = true;
ctx->Extensions.ARB_base_instance = true;
if (ctx->API != API_OPENGL_CORE)
ctx->Extensions.ARB_color_buffer_float = true;