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i965/fs: Simplify computation of key.input_slots_valid during precompile.
[mesa.git]
/
src
/
mesa
/
drivers
/
dri
/
i965
/
intel_tex_copy.c
diff --git
a/src/mesa/drivers/dri/i965/intel_tex_copy.c
b/src/mesa/drivers/dri/i965/intel_tex_copy.c
index 72a4431ebd59702f2a72f5206734eafdc438ba78..189aa10532a77213473a460cfd3fb30398f0c290 100644
(file)
--- a/
src/mesa/drivers/dri/i965/intel_tex_copy.c
+++ b/
src/mesa/drivers/dri/i965/intel_tex_copy.c
@@
-46,7
+46,7
@@
static bool
static bool
-intel_copy_texsubimage(struct
intel_context *intel
,
+intel_copy_texsubimage(struct
brw_context *brw
,
struct intel_texture_image *intelImage,
GLint dstx, GLint dsty, GLint slice,
struct intel_renderbuffer *irb,
struct intel_texture_image *intelImage,
GLint dstx, GLint dsty, GLint slice,
struct intel_renderbuffer *irb,
@@
-54,7
+54,7
@@
intel_copy_texsubimage(struct intel_context *intel,
{
const GLenum internalFormat = intelImage->base.Base.InternalFormat;
{
const GLenum internalFormat = intelImage->base.Base.InternalFormat;
- intel_prepare_render(
intel
);
+ intel_prepare_render(
brw
);
/* glCopyTexSubImage() can be called on a multisampled renderbuffer (if
* that renderbuffer is associated with the window system framebuffer),
/* glCopyTexSubImage() can be called on a multisampled renderbuffer (if
* that renderbuffer is associated with the window system framebuffer),
@@
-75,7
+75,7
@@
intel_copy_texsubimage(struct intel_context *intel,
}
/* blit from src buffer to texture */
}
/* blit from src buffer to texture */
- if (!intel_miptree_blit(
intel
,
+ if (!intel_miptree_blit(
brw
,
irb->mt, irb->mt_level, irb->mt_layer,
x, y, irb->Base.Base.Name == 0,
intelImage->mt, intelImage->base.Base.Level,
irb->mt, irb->mt_level, irb->mt_layer,
x, y, irb->Base.Base.Name == 0,
intelImage->mt, intelImage->base.Base.Level,
@@
-97,15
+97,15
@@
intelCopyTexSubImage(struct gl_context *ctx, GLuint dims,
GLint x, GLint y,
GLsizei width, GLsizei height)
{
GLint x, GLint y,
GLsizei width, GLsizei height)
{
- struct
intel_context *intel = intel
_context(ctx);
+ struct
brw_context *brw = brw
_context(ctx);
/* Try BLORP first. It can handle almost everything. */
/* Try BLORP first. It can handle almost everything. */
- if (brw_blorp_copytexsubimage(
intel
, rb, texImage, slice, x, y,
+ if (brw_blorp_copytexsubimage(
brw
, rb, texImage, slice, x, y,
xoffset, yoffset, width, height))
return;
/* Next, try the BLT engine. */
xoffset, yoffset, width, height))
return;
/* Next, try the BLT engine. */
- if (intel_copy_texsubimage(
intel
,
+ if (intel_copy_texsubimage(
brw
,
intel_texture_image(texImage),
xoffset, yoffset, slice,
intel_renderbuffer(rb), x, y, width, height)) {
intel_texture_image(texImage),
xoffset, yoffset, slice,
intel_renderbuffer(rb), x, y, width, height)) {