- register_coalesce_vec4_visitor(struct brw_context *brw,
- struct brw_vs_compile *c,
- struct gl_shader_program *shader_prog)
- : vec4_visitor(brw, c, NULL, shader_prog, NULL, NULL)
+ register_coalesce_vec4_visitor(struct brw_compiler *compiler,
+ nir_shader *shader,
+ struct brw_vue_prog_data *prog_data)
+ : vec4_visitor(compiler, NULL, NULL, prog_data, shader, NULL,
+ false /* no_spills */, -1)