- register_coalesce_vec4_visitor(struct brw_context *brw,
- struct gl_shader_program *shader_prog)
- : vec4_visitor(brw, NULL, NULL, NULL, NULL, shader_prog,
- MESA_SHADER_VERTEX, NULL,
- false, false /* no_spills */,
- ST_NONE, ST_NONE, ST_NONE)
+ register_coalesce_vec4_visitor(struct brw_compiler *compiler,
+ nir_shader *shader,
+ struct brw_vue_prog_data *prog_data)
+ : vec4_visitor(compiler, NULL, NULL, prog_data, shader, NULL,
+ false /* no_spills */, -1)