+ struct {
+ struct gl_fragment_program *bitmap_fp;
+ struct gl_vertex_program *passthrough_vp;
+
+ struct gl_fragment_program *saved_fp;
+ GLboolean saved_fp_enable;
+ struct gl_vertex_program *saved_vp;
+ GLboolean saved_vp_enable;
+
+ GLint saved_vp_x, saved_vp_y;
+ GLsizei saved_vp_width, saved_vp_height;
+ } meta;
+