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intel: Pack colors for blit at blit time, rather than at ClearColor.
[mesa.git]
/
src
/
mesa
/
drivers
/
dri
/
intel
/
intel_fbo.h
diff --git
a/src/mesa/drivers/dri/intel/intel_fbo.h
b/src/mesa/drivers/dri/intel/intel_fbo.h
index 4c89a48850e24a24b65a29443fb6804d9fe8a734..50a8a959858fc71baad70496e88a7364f6196083 100644
(file)
--- a/
src/mesa/drivers/dri/intel/intel_fbo.h
+++ b/
src/mesa/drivers/dri/intel/intel_fbo.h
@@
-28,6
+28,7
@@
#ifndef INTEL_FBO_H
#define INTEL_FBO_H
#ifndef INTEL_FBO_H
#define INTEL_FBO_H
+#include "main/formats.h"
#include "intel_screen.h"
struct intel_context;
#include "intel_screen.h"
struct intel_context;
@@
-55,15
+56,13
@@
struct intel_framebuffer
/**
* Intel renderbuffer, derived from gl_renderbuffer.
/**
* Intel renderbuffer, derived from gl_renderbuffer.
- * Note: The PairedDepth and PairedStencil fields use renderbuffer IDs,
- * not pointers because in some circumstances a deleted renderbuffer could
- * result in a dangling pointer here.
*/
struct intel_renderbuffer
{
struct gl_renderbuffer Base;
struct intel_region *region;
*/
struct intel_renderbuffer
{
struct gl_renderbuffer Base;
struct intel_region *region;
- GLboolean RenderToTexture; /* RTT? */
+
+ gl_format texformat;
GLuint vbl_pending; /**< vblank sequence number of pending flip */
GLuint vbl_pending; /**< vblank sequence number of pending flip */
@@
-116,7
+115,7
@@
intel_renderbuffer_set_region(struct intel_renderbuffer *irb,
extern struct intel_renderbuffer *
extern struct intel_renderbuffer *
-intel_create_renderbuffer(
GLenum intF
ormat);
+intel_create_renderbuffer(
gl_format f
ormat);
extern void
extern void