+ .base = { __DRI2_FLUSH, 3 },
+
+ .flush = intelDRI2Flush,
+ .invalidate = dri2InvalidateDrawable,
+};
+
+static struct intel_image_format intel_image_formats[] = {
+ { __DRI_IMAGE_FOURCC_ARGB8888, __DRI_IMAGE_COMPONENTS_RGBA, 1,
+ { { 0, 0, 0, __DRI_IMAGE_FORMAT_ARGB8888, 4 } } },
+
+ { __DRI_IMAGE_FOURCC_XRGB8888, __DRI_IMAGE_COMPONENTS_RGB, 1,
+ { { 0, 0, 0, __DRI_IMAGE_FORMAT_XRGB8888, 4 }, } },
+
+ { __DRI_IMAGE_FOURCC_YUV410, __DRI_IMAGE_COMPONENTS_Y_U_V, 3,
+ { { 0, 0, 0, __DRI_IMAGE_FORMAT_R8, 1 },
+ { 1, 2, 2, __DRI_IMAGE_FORMAT_R8, 1 },
+ { 2, 2, 2, __DRI_IMAGE_FORMAT_R8, 1 } } },
+
+ { __DRI_IMAGE_FOURCC_YUV411, __DRI_IMAGE_COMPONENTS_Y_U_V, 3,
+ { { 0, 0, 0, __DRI_IMAGE_FORMAT_R8, 1 },
+ { 1, 2, 0, __DRI_IMAGE_FORMAT_R8, 1 },
+ { 2, 2, 0, __DRI_IMAGE_FORMAT_R8, 1 } } },
+
+ { __DRI_IMAGE_FOURCC_YUV420, __DRI_IMAGE_COMPONENTS_Y_U_V, 3,
+ { { 0, 0, 0, __DRI_IMAGE_FORMAT_R8, 1 },
+ { 1, 1, 1, __DRI_IMAGE_FORMAT_R8, 1 },
+ { 2, 1, 1, __DRI_IMAGE_FORMAT_R8, 1 } } },
+
+ { __DRI_IMAGE_FOURCC_YUV422, __DRI_IMAGE_COMPONENTS_Y_U_V, 3,
+ { { 0, 0, 0, __DRI_IMAGE_FORMAT_R8, 1 },
+ { 1, 1, 0, __DRI_IMAGE_FORMAT_R8, 1 },
+ { 2, 1, 0, __DRI_IMAGE_FORMAT_R8, 1 } } },
+
+ { __DRI_IMAGE_FOURCC_YUV444, __DRI_IMAGE_COMPONENTS_Y_U_V, 3,
+ { { 0, 0, 0, __DRI_IMAGE_FORMAT_R8, 1 },
+ { 1, 0, 0, __DRI_IMAGE_FORMAT_R8, 1 },
+ { 2, 0, 0, __DRI_IMAGE_FORMAT_R8, 1 } } },
+
+ { __DRI_IMAGE_FOURCC_NV12, __DRI_IMAGE_COMPONENTS_Y_UV, 2,
+ { { 0, 0, 0, __DRI_IMAGE_FORMAT_R8, 1 },
+ { 1, 1, 1, __DRI_IMAGE_FORMAT_GR88, 2 } } },
+
+ { __DRI_IMAGE_FOURCC_NV16, __DRI_IMAGE_COMPONENTS_Y_UV, 2,
+ { { 0, 0, 0, __DRI_IMAGE_FORMAT_R8, 1 },
+ { 1, 1, 0, __DRI_IMAGE_FORMAT_GR88, 2 } } },
+
+ /* For YUYV buffers, we set up two overlapping DRI images and treat
+ * them as planar buffers in the compositors. Plane 0 is GR88 and
+ * samples YU or YV pairs and places Y into the R component, while
+ * plane 1 is ARGB and samples YUYV clusters and places pairs and
+ * places U into the G component and V into A. This lets the
+ * texture sampler interpolate the Y components correctly when
+ * sampling from plane 0, and interpolate U and V correctly when
+ * sampling from plane 1. */
+ { __DRI_IMAGE_FOURCC_YUYV, __DRI_IMAGE_COMPONENTS_Y_XUXV, 2,
+ { { 0, 0, 0, __DRI_IMAGE_FORMAT_GR88, 2 },
+ { 0, 1, 0, __DRI_IMAGE_FORMAT_ARGB8888, 4 } } }