+intel_tex_image_s8z24_scatter(struct intel_context *intel,
+ struct intel_texture_image *intel_image)
+{
+ intel_tex_image_s8z24_scattergather(intel, intel_image, true);
+}
+
+/**
+ * Copy the data in intel_image->stencil_rb to the x8 bits in
+ * intel_image->depth_rb.
+ */
+static void
+intel_tex_image_s8z24_gather(struct intel_context *intel,
+ struct intel_texture_image *intel_image)
+{
+ intel_tex_image_s8z24_scattergather(intel, intel_image, false);
+}
+
+static bool
+intel_tex_image_s8z24_create_renderbuffers(struct intel_context *intel,
+ struct intel_texture_image *image)
+{
+ struct gl_context *ctx = &intel->ctx;
+
+ bool ok = true;
+ int width = image->base.Width;
+ int height = image->base.Height;
+ struct gl_renderbuffer *drb;
+ struct gl_renderbuffer *srb;
+ struct intel_renderbuffer *idrb;
+ struct intel_renderbuffer *isrb;
+
+ assert(intel->has_separate_stencil);
+ assert(image->base.TexFormat == MESA_FORMAT_S8_Z24);
+ assert(image->mt != NULL);
+
+ drb = intel_create_wrapped_renderbuffer(ctx, width, height,
+ MESA_FORMAT_X8_Z24);
+ srb = intel_create_wrapped_renderbuffer(ctx, width, height,
+ MESA_FORMAT_S8);
+
+ if (!drb || !srb) {
+ if (drb) {
+ drb->Delete(drb);
+ }
+ if (srb) {
+ srb->Delete(srb);
+ }
+ return false;
+ }
+
+ idrb = intel_renderbuffer(drb);
+ isrb = intel_renderbuffer(srb);
+
+ intel_region_reference(&idrb->region, image->mt->region);
+ ok = intel_alloc_renderbuffer_storage(ctx, srb, GL_STENCIL_INDEX8,
+ width, height);
+
+ if (!ok) {
+ drb->Delete(drb);
+ srb->Delete(srb);
+ return false;
+ }
+
+ intel_renderbuffer_set_draw_offset(idrb, image, 0);
+ intel_renderbuffer_set_draw_offset(isrb, image, 0);
+
+ _mesa_reference_renderbuffer(&image->depth_rb, drb);
+ _mesa_reference_renderbuffer(&image->stencil_rb, srb);
+
+ return true;
+}
+
+static void
+intelTexImage(struct gl_context * ctx,