{ "GL_EXT_blend_logic_op", NULL },
{ "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
/* paletted_textures currently doesn't work, but we could fix them later */
{ "GL_EXT_blend_logic_op", NULL },
{ "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
/* paletted_textures currently doesn't work, but we could fix them later */