+nv04_hwctx_init(struct gl_context *ctx)
+{
+ struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
+ struct nouveau_pushbuf *push = context_push(ctx);
+ struct nv04_fifo *fifo = hw->chan->data;
+
+ BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1);
+ PUSH_DATA (push, hw->surf3d->handle);
+ BEGIN_NV04(push, NV04_SF3D(DMA_NOTIFY), 3);
+ PUSH_DATA (push, hw->ntfy->handle);
+ PUSH_DATA (push, fifo->vram);
+ PUSH_DATA (push, fifo->vram);
+
+ BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
+ PUSH_DATA (push, hw->eng3d->handle);
+ BEGIN_NV04(push, NV04_TTRI(DMA_NOTIFY), 4);
+ PUSH_DATA (push, hw->ntfy->handle);
+ PUSH_DATA (push, fifo->vram);
+ PUSH_DATA (push, fifo->gart);
+ PUSH_DATA (push, hw->surf3d->handle);
+
+ BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
+ PUSH_DATA (push, hw->eng3dm->handle);
+ BEGIN_NV04(push, NV04_MTRI(DMA_NOTIFY), 4);
+ PUSH_DATA (push, hw->ntfy->handle);
+ PUSH_DATA (push, fifo->vram);
+ PUSH_DATA (push, fifo->gart);
+ PUSH_DATA (push, hw->surf3d->handle);
+
+ PUSH_KICK (push);
+}
+
+static void
+init_dummy_texture(struct gl_context *ctx)