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i965: Represent depth surfaces with isl
[mesa.git]
/
src
/
mesa
/
drivers
/
dri
/
nouveau
/
nv04_context.c
diff --git
a/src/mesa/drivers/dri/nouveau/nv04_context.c
b/src/mesa/drivers/dri/nouveau/nv04_context.c
index cd6e876f3d6611b87c6fb87b73e4374d99e21eca..3cc219beab44697cabb78efee6501d0c50c62449 100644
(file)
--- a/
src/mesa/drivers/dri/nouveau/nv04_context.c
+++ b/
src/mesa/drivers/dri/nouveau/nv04_context.c
@@
-53,9
+53,9
@@
nv04_context_engine(struct gl_context *ctx)
struct nouveau_pushbuf *push = context_push(ctx);
struct nouveau_object *fahrenheit;
struct nouveau_pushbuf *push = context_push(ctx);
struct nouveau_object *fahrenheit;
- if ((ctx->Texture.Unit[0]._
ReallyEnabled
&&
+ if ((ctx->Texture.Unit[0]._
Current
&&
texunit_needs_combiners(&ctx->Texture.Unit[0])) ||
texunit_needs_combiners(&ctx->Texture.Unit[0])) ||
- ctx->Texture.Unit[1]._
ReallyEnabled
||
+ ctx->Texture.Unit[1]._
Current
||
ctx->Stencil.Enabled ||
!(ctx->Color.ColorMask[0][RCOMP] &&
ctx->Color.ColorMask[0][GCOMP] &&
ctx->Stencil.Enabled ||
!(ctx->Color.ColorMask[0][RCOMP] &&
ctx->Color.ColorMask[0][GCOMP] &&