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swrast: add dri2ConfigQueryExtension to the correct extension list
[mesa.git]
/
src
/
mesa
/
drivers
/
dri
/
nouveau
/
nv20_driver.h
diff --git
a/src/mesa/drivers/dri/nouveau/nv20_driver.h
b/src/mesa/drivers/dri/nouveau/nv20_driver.h
index 2de18ee4af1f280fbfac3878af69062798e72de1..f2a6097b937b6df212dc2a4789d88db546b61466 100644
(file)
--- a/
src/mesa/drivers/dri/nouveau/nv20_driver.h
+++ b/
src/mesa/drivers/dri/nouveau/nv20_driver.h
@@
-34,79
+34,89
@@
enum {
#define NV20_TEXTURE_UNITS 4
#define NV20_TEXTURE_UNITS 4
-/* nv20_screen.c */
-GLboolean
-nv20_screen_init(struct nouveau_screen *screen);
-
/* nv20_context.c */
/* nv20_context.c */
-GLcontext *
-nv20_context_create(struct nouveau_screen *screen, const GLvisual *visual,
- GLcontext *share_ctx);
+extern const struct nouveau_driver nv20_driver;
+/* nv20_render.c */
void
void
-nv20_
context_destroy(GL
context *ctx);
+nv20_
vbo_init(struct gl_
context *ctx);
-/* nv20_render.c */
void
void
-nv20_
render_init(GL
context *ctx);
+nv20_
vbo_destroy(struct gl_
context *ctx);
void
void
-nv20_render_destroy(GLcontext *ctx);
+nv20_swtnl_init(struct gl_context *ctx);
+
+void
+nv20_swtnl_destroy(struct gl_context *ctx);
/* nv20_state_fb.c */
void
/* nv20_state_fb.c */
void
-nv20_emit_framebuffer(
GL
context *ctx, int emit);
+nv20_emit_framebuffer(
struct gl_
context *ctx, int emit);
void
void
-nv20_emit_viewport(
GL
context *ctx, int emit);
+nv20_emit_viewport(
struct gl_
context *ctx, int emit);
/* nv20_state_polygon.c */
void
/* nv20_state_polygon.c */
void
-nv20_emit_point_mode(
GL
context *ctx, int emit);
+nv20_emit_point_mode(
struct gl_
context *ctx, int emit);
/* nv20_state_raster.c */
void
/* nv20_state_raster.c */
void
-nv20_emit_logic_opcode(GLcontext *ctx, int emit);
+nv20_emit_logic_opcode(struct gl_context *ctx, int emit);
+
+/* nv20_state_frag.c */
+void
+nv20_emit_tex_env(struct gl_context *ctx, int emit);
+
+void
+nv20_emit_frag(struct gl_context *ctx, int emit);
/* nv20_state_tex.c */
void
/* nv20_state_tex.c */
void
-nv20_emit_tex_obj(GLcontext *ctx, int emit);
+nv20_emit_tex_gen(struct gl_context *ctx, int emit);
+
+void
+nv20_emit_tex_mat(struct gl_context *ctx, int emit);
+
+void
+nv20_emit_tex_obj(struct gl_context *ctx, int emit);
void
void
-nv20_emit_tex_shader(
GL
context *ctx, int emit);
+nv20_emit_tex_shader(
struct gl_
context *ctx, int emit);
/* nv20_state_tnl.c */
void
/* nv20_state_tnl.c */
void
-nv20_emit_clip_plane(
GL
context *ctx, int emit);
+nv20_emit_clip_plane(
struct gl_
context *ctx, int emit);
void
void
-nv20_emit_color_material(
GL
context *ctx, int emit);
+nv20_emit_color_material(
struct gl_
context *ctx, int emit);
void
void
-nv20_emit_fog(
GL
context *ctx, int emit);
+nv20_emit_fog(
struct gl_
context *ctx, int emit);
void
void
-nv20_emit_light_model(
GL
context *ctx, int emit);
+nv20_emit_light_model(
struct gl_
context *ctx, int emit);
void
void
-nv20_emit_light_source(
GL
context *ctx, int emit);
+nv20_emit_light_source(
struct gl_
context *ctx, int emit);
void
void
-nv20_emit_material_ambient(
GL
context *ctx, int emit);
+nv20_emit_material_ambient(
struct gl_
context *ctx, int emit);
void
void
-nv20_emit_material_diffuse(
GL
context *ctx, int emit);
+nv20_emit_material_diffuse(
struct gl_
context *ctx, int emit);
void
void
-nv20_emit_material_specular(
GL
context *ctx, int emit);
+nv20_emit_material_specular(
struct gl_
context *ctx, int emit);
void
void
-nv20_emit_material_shininess(
GL
context *ctx, int emit);
+nv20_emit_material_shininess(
struct gl_
context *ctx, int emit);
void
void
-nv20_emit_modelview(
GL
context *ctx, int emit);
+nv20_emit_modelview(
struct gl_
context *ctx, int emit);
void
void
-nv20_emit_projection(
GL
context *ctx, int emit);
+nv20_emit_projection(
struct gl_
context *ctx, int emit);
#endif
#endif