+ if (ctx->Texture.Unit[i]._Current &&
+ ctx->Texture.Unit[i]._Current->Target == GL_TEXTURE_CUBE_MAP) {
+ EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F,
+ radeon_cp_vc_frmts[i][1] );
+ } else {
+ EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_2F,
+ radeon_cp_vc_frmts[i][0] );
+ }
+ break;