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Drop GLcontext typedef and use struct gl_context instead
[mesa.git]
/
src
/
mesa
/
drivers
/
dri
/
swrast
/
swrast_priv.h
diff --git
a/src/mesa/drivers/dri/swrast/swrast_priv.h
b/src/mesa/drivers/dri/swrast/swrast_priv.h
index 054bdba27b66ea379afd40a28b65a20335887141..bdb52ef26f10a093725b98e0015a1e141f888bf3 100644
(file)
--- a/
src/mesa/drivers/dri/swrast/swrast_priv.h
+++ b/
src/mesa/drivers/dri/swrast/swrast_priv.h
@@
-58,7
+58,7
@@
struct dri_context
{
/* mesa, base class, must be first */
struct dri_context
{
/* mesa, base class, must be first */
-
GL
context Base;
+
struct gl_
context Base;
/* dri */
__DRIcontext *cPriv;
/* dri */
__DRIcontext *cPriv;
@@
-71,7
+71,7
@@
dri_context(__DRIcontext * driContextPriv)
}
static INLINE struct dri_context *
}
static INLINE struct dri_context *
-swrast_context(
GL
context *ctx)
+swrast_context(
struct gl_
context *ctx)
{
return (struct dri_context *) ctx;
}
{
return (struct dri_context *) ctx;
}