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Drop GLcontext typedef and use struct gl_context instead
[mesa.git]
/
src
/
mesa
/
drivers
/
windows
/
gldirect
/
dx9
/
gld_primitive_dx9.c
diff --git
a/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c
b/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c
index fd4dd4ed75104f91962aeeb909605a1ffdf777d6..99edd26e9d289e96cf9b48fe2aa2e3dfa16ba370 100644
(file)
--- a/
src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c
+++ b/
src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c
@@
-277,7
+277,7
@@
//---------------------------------------------------------------------------
__inline DWORD _gldComputeFog(
//---------------------------------------------------------------------------
__inline DWORD _gldComputeFog(
-
GL
context *ctx,
+
struct gl_
context *ctx,
SWvertex *swv)
{
// Full fog calculation.
SWvertex *swv)
{
// Full fog calculation.
@@
-300,7
+300,7
@@
__inline DWORD _gldComputeFog(
//---------------------------------------------------------------------------
void gld_ResetLineStipple_DX9(
//---------------------------------------------------------------------------
void gld_ResetLineStipple_DX9(
-
GL
context *ctx)
+
struct gl_
context *ctx)
{
// TODO: Fake stipple with a 32x32 texture.
}
{
// TODO: Fake stipple with a 32x32 texture.
}
@@
-310,7
+310,7
@@
void gld_ResetLineStipple_DX9(
//---------------------------------------------------------------------------
void gld_Points2D_DX9(
//---------------------------------------------------------------------------
void gld_Points2D_DX9(
-
GL
context *ctx,
+
struct gl_
context *ctx,
GLuint first,
GLuint last)
{
GLuint first,
GLuint last)
{
@@
-357,7
+357,7
@@
void gld_Points2D_DX9(
//---------------------------------------------------------------------------
void gld_Line2DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Line2DFlat_DX9(
-
GL
context *ctx,
+
struct gl_
context *ctx,
GLuint v0,
GLuint v1)
{
GLuint v0,
GLuint v1)
{
@@
-390,7
+390,7
@@
void gld_Line2DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Line2DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Line2DSmooth_DX9(
-
GL
context *ctx,
+
struct gl_
context *ctx,
GLuint v0,
GLuint v1)
{
GLuint v0,
GLuint v1)
{
@@
-421,7
+421,7
@@
void gld_Line2DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Triangle2DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Triangle2DFlat_DX9(
-
GL
context *ctx,
+
struct gl_
context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
GLuint v0,
GLuint v1,
GLuint v2)
@@
-460,7
+460,7
@@
void gld_Triangle2DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Triangle2DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Triangle2DSmooth_DX9(
-
GL
context *ctx,
+
struct gl_
context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
GLuint v0,
GLuint v1,
GLuint v2)
@@
-499,7
+499,7
@@
void gld_Triangle2DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Triangle2DFlatExtras_DX9(
//---------------------------------------------------------------------------
void gld_Triangle2DFlatExtras_DX9(
-
GL
context *ctx,
+
struct gl_
context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
GLuint v0,
GLuint v1,
GLuint v2)
@@
-548,7
+548,7
@@
void gld_Triangle2DFlatExtras_DX9(
//---------------------------------------------------------------------------
void gld_Triangle2DSmoothExtras_DX9(
//---------------------------------------------------------------------------
void gld_Triangle2DSmoothExtras_DX9(
-
GL
context *ctx,
+
struct gl_
context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
GLuint v0,
GLuint v1,
GLuint v2)
@@
-588,7
+588,7
@@
void gld_Triangle2DSmoothExtras_DX9(
//---------------------------------------------------------------------------
void gld_Quad2DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Quad2DFlat_DX9(
-
GL
context *ctx,
+
struct gl_
context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
GLuint v0,
GLuint v1,
GLuint v2,
@@
-652,7
+652,7
@@
void gld_Quad2DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Quad2DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Quad2DSmooth_DX9(
-
GL
context *ctx,
+
struct gl_
context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
GLuint v0,
GLuint v1,
GLuint v2,
@@
-715,7
+715,7
@@
void gld_Quad2DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Quad2DFlatExtras_DX9(
//---------------------------------------------------------------------------
void gld_Quad2DFlatExtras_DX9(
-
GL
context *ctx,
+
struct gl_
context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
GLuint v0,
GLuint v1,
GLuint v2,
@@
-792,7
+792,7
@@
void gld_Quad2DFlatExtras_DX9(
//---------------------------------------------------------------------------
void gld_Quad2DSmoothExtras_DX9(
//---------------------------------------------------------------------------
void gld_Quad2DSmoothExtras_DX9(
-
GL
context *ctx,
+
struct gl_
context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
GLuint v0,
GLuint v1,
GLuint v2,
@@
-859,7
+859,7
@@
void gld_Quad2DSmoothExtras_DX9(
//---------------------------------------------------------------------------
void gld_Points3D_DX9(
//---------------------------------------------------------------------------
void gld_Points3D_DX9(
-
GL
context *ctx,
+
struct gl_
context *ctx,
GLuint first,
GLuint last)
{
GLuint first,
GLuint last)
{
@@
-911,7
+911,7
@@
void gld_Points3D_DX9(
//---------------------------------------------------------------------------
void gld_Line3DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Line3DFlat_DX9(
-
GL
context *ctx,
+
struct gl_
context *ctx,
GLuint v0,
GLuint v1)
{
GLuint v0,
GLuint v1)
{
@@
-937,7
+937,7
@@
void gld_Line3DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Line3DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Line3DSmooth_DX9(
-
GL
context *ctx,
+
struct gl_
context *ctx,
GLuint v0,
GLuint v1)
{
GLuint v0,
GLuint v1)
{
@@
-964,7
+964,7
@@
void gld_Line3DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Triangle3DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Triangle3DFlat_DX9(
-
GL
context *ctx,
+
struct gl_
context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
GLuint v0,
GLuint v1,
GLuint v2)
@@
-997,7
+997,7
@@
void gld_Triangle3DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Triangle3DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Triangle3DSmooth_DX9(
-
GL
context *ctx,
+
struct gl_
context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
GLuint v0,
GLuint v1,
GLuint v2)
@@
-1031,7
+1031,7
@@
void gld_Triangle3DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Quad3DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Quad3DFlat_DX9(
-
GL
context *ctx,
+
struct gl_
context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
GLuint v0,
GLuint v1,
GLuint v2,
@@
-1083,7
+1083,7
@@
void gld_Quad3DFlat_DX9(
//---------------------------------------------------------------------------
void gld_Quad3DSmooth_DX9(
//---------------------------------------------------------------------------
void gld_Quad3DSmooth_DX9(
-
GL
context *ctx,
+
struct gl_
context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
GLuint v0,
GLuint v1,
GLuint v2,
@@
-1137,34
+1137,34
@@
void gld_Quad3DSmooth_DX9(
/*
/*
-void gld_Points2DTwoside_DX9(
GL
context *ctx, GLuint first, GLuint last)
+void gld_Points2DTwoside_DX9(
struct gl_
context *ctx, GLuint first, GLuint last)
{
// NOTE: Two-sided lighting does not apply to Points
}
//---------------------------------------------------------------------------
{
// NOTE: Two-sided lighting does not apply to Points
}
//---------------------------------------------------------------------------
-void gld_Line2DFlatTwoside_DX9(
GL
context *ctx, GLuint v0, GLuint v1)
+void gld_Line2DFlatTwoside_DX9(
struct gl_
context *ctx, GLuint v0, GLuint v1)
{
// NOTE: Two-sided lighting does not apply to Lines
}
//---------------------------------------------------------------------------
{
// NOTE: Two-sided lighting does not apply to Lines
}
//---------------------------------------------------------------------------
-void gld_Line2DSmoothTwoside_DX9(
GL
context *ctx, GLuint v0, GLuint v1)
+void gld_Line2DSmoothTwoside_DX9(
struct gl_
context *ctx, GLuint v0, GLuint v1)
{
// NOTE: Two-sided lighting does not apply to Lines
}
//---------------------------------------------------------------------------
{
// NOTE: Two-sided lighting does not apply to Lines
}
//---------------------------------------------------------------------------
-void gld_Triangle2DFlatTwoside_DX9(
GL
context *ctx, GLuint v0, GLuint v1, GLuint v2)
+void gld_Triangle2DFlatTwoside_DX9(
struct gl_
context *ctx, GLuint v0, GLuint v1, GLuint v2)
{
}
//---------------------------------------------------------------------------
{
}
//---------------------------------------------------------------------------
-void gld_Triangle2DSmoothTwoside_DX9(
GL
context *ctx, GLuint v0, GLuint v1, GLuint v2)
+void gld_Triangle2DSmoothTwoside_DX9(
struct gl_
context *ctx, GLuint v0, GLuint v1, GLuint v2)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@
-1229,7
+1229,7
@@
void gld_Triangle2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuin
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
-void gld_Quad2DFlatTwoside_DX9(
GL
context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+void gld_Quad2DFlatTwoside_DX9(
struct gl_
context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
@@
-1336,7
+1336,7
@@
void gld_Quad2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2,
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
-void gld_Quad2DSmoothTwoside_DX9(
GL
context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+void gld_Quad2DSmoothTwoside_DX9(
struct gl_
context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);