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Use smooth shaded triangles always. Fix SoF bug.
[mesa.git]
/
src
/
mesa
/
drivers
/
x11
/
glxapi.c
diff --git
a/src/mesa/drivers/x11/glxapi.c
b/src/mesa/drivers/x11/glxapi.c
index f7ab770cea55ef04a6220d43132eefaa741299e5..93e5808ddbcdaada34c7faa8c0d9b1065c8d633a 100644
(file)
--- a/
src/mesa/drivers/x11/glxapi.c
+++ b/
src/mesa/drivers/x11/glxapi.c
@@
-1,4
+1,4
@@
-/* $Id: glxapi.c,v 1.1
3 2000/02/25 16:46:01
brianp Exp $ */
+/* $Id: glxapi.c,v 1.1
6 2000/04/10 21:13:19
brianp Exp $ */
/*
* Mesa 3-D graphics library
/*
* Mesa 3-D graphics library
@@
-169,8
+169,7
@@
XVisualInfo *glXChooseVisual(Display *dpy, int screen, int *list)
}
}
-void glXCopyContext(Display *dpy, GLXContext src, GLXContext dst,
- unsigned long mask)
+void glXCopyContext(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
@@
-360,7
+359,7
@@
Display *glXGetCurrentDisplay(void)
#ifdef _GLXAPI_VERSION_1_3
#ifdef _GLXAPI_VERSION_1_3
-GLXFBConfig glXChooseFBConfig(Display *dpy, int screen, const int *attribList, int *nitems)
+GLXFBConfig
*
glXChooseFBConfig(Display *dpy, int screen, const int *attribList, int *nitems)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
@@
-447,6
+446,14
@@
int glXGetFBConfigAttrib(Display *dpy, GLXFBConfig config, int attribute, int *v
}
}
+GLXFBConfig *glXGetFBConfigs(Display *dpy, int screen, int *nelements)
+{
+ struct _glxapi_table *t = get_dispatch(dpy);
+ if (!t)
+ return 0;
+ return (t->GetFBConfigs)(dpy, screen, nelements);
+}
+
void glXGetSelectedEvent(Display *dpy, GLXDrawable drawable, unsigned long *mask)
{
struct _glxapi_table *t = get_dispatch(dpy);
void glXGetSelectedEvent(Display *dpy, GLXDrawable drawable, unsigned long *mask)
{
struct _glxapi_table *t = get_dispatch(dpy);