+#if defined( FX )
+ /* For 3Dfx Glide only */
+ GLboolean FXisHackUsable; /* Can we render into window? */
+ GLboolean FXwindowHack; /* Are we rendering into a window? */
+ fxMesaContext FXctx;
+#endif
+
+ /* GLX_EXT_texture_from_pixmap */
+ GLint TextureTarget; /** GLX_TEXTURE_1D_EXT, for example */
+ GLint TextureFormat; /** GLX_TEXTURE_FORMAT_RGB_EXT, for example */
+ GLint TextureMipmap; /** 0 or 1 */
+