- * In the "normal" threaded case, the variable \c _glapi_SingleThreaded will be
- * \c GL_FALSE if an application is detected as being multithreaded.
- * Single-threaded applications will use \c _glapi_Dispatch and \c
- * _glapi_Context just like the case without any threading support. When \c
- * _glapi_SingleThreaded is \c GL_FALSE, the thread state data \c
- * _gl_DispatchTSD and \c ContextTSD are used. Drivers and the static dispatch
- * functions access these variables via \c _glapi_get_dispatch and \c
- * _glapi_get_context.
+ * In the "normal" threaded case, the variables \c _glapi_Dispatch and
+ * \c _glapi_Context will be \c NULL if an application is detected as being
+ * multithreaded. Single-threaded applications will use \c _glapi_Dispatch
+ * and \c _glapi_Context just like the case without any threading support.
+ * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state
+ * data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the
+ * static dispatch functions access these variables via \c _glapi_get_dispatch
+ * and \c _glapi_get_context.