+/**
+ * Integer-valued attributes
+ */
+static void GLAPIENTRY
+VertexAttribI1bv(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttribI2bv(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttribI3bv(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttribI4bv(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttribI4bv(GET_DISPATCH(), (index, v));
+}
+
+
+static void GLAPIENTRY
+VertexAttribI1ubv(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttribI2ubv(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttribI3ubv(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttribI4ubv(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttribI4ubv(GET_DISPATCH(), (index, v));
+}
+
+
+
+static void GLAPIENTRY
+VertexAttribI1sv(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttribI2sv(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttribI3sv(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttribI4sv(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttribI4sv(GET_DISPATCH(), (index, v));
+}
+
+
+static void GLAPIENTRY
+VertexAttribI1usv(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttribI2usv(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttribI3usv(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttribI4usv(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttribI4usv(GET_DISPATCH(), (index, v));
+}
+
+
+
+static void GLAPIENTRY
+VertexAttribI1iv(GLuint index, const GLint *v)
+{
+ CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttribI2iv(GLuint index, const GLint *v)
+{
+ CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttribI3iv(GLuint index, const GLint *v)
+{
+ CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttribI4iv(GLuint index, const GLint *v)
+{
+ CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v));
+}
+
+
+static void GLAPIENTRY
+VertexAttribI1uiv(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY
+VertexAttribI2uiv(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY
+VertexAttribI3uiv(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY
+VertexAttribI4uiv(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v));
+}
+
+/* GL_DOUBLE unconverted attributes */
+
+static void GLAPIENTRY
+VertexAttribL1dv(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttribL1dv(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttribL2dv(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttribL2dv(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttribL3dv(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttribL3dv(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY
+VertexAttribL4dv(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttribL4dv(GET_DISPATCH(), (index, v));
+}
+