+/* GL_UNSIGNED_BYTE attributes */
+
+static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2])));
+}
+static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2]),
+ UBYTE_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_SHORT attributes */
+
+static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2]),
+ SHORT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_SHORT attributes */
+
+static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2]),
+ USHORT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_INT attributes */
+
+static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3ivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2]),
+ INT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4ivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_INT attributes */
+
+static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1uivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3uivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2]),
+ UINT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4uivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_FLOAT attributes */
+
+static void GLAPIENTRY VertexAttrib1fvNV(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib2fvNV(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib3fvNV(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib4fvNV(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v));
+}
+
+/* GL_DOUBLE attributes */
+
+static void GLAPIENTRY VertexAttrib1dvNV(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib2dvNV(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib3dvNV(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib4dvNV(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v));
+}
+
+
+/*
+ * Array [size][type] of VertexAttrib functions
+ */
+static attrib_func AttribFuncsNV[2][4][8] = {
+ {
+ /* non-normalized */
+ {
+ /* size 1 */
+ (attrib_func) VertexAttrib1bvNV,
+ (attrib_func) VertexAttrib1ubvNV,
+ (attrib_func) VertexAttrib1svNV,
+ (attrib_func) VertexAttrib1usvNV,
+ (attrib_func) VertexAttrib1ivNV,
+ (attrib_func) VertexAttrib1uivNV,
+ (attrib_func) VertexAttrib1fvNV,
+ (attrib_func) VertexAttrib1dvNV
+ },
+ {
+ /* size 2 */
+ (attrib_func) VertexAttrib2bvNV,
+ (attrib_func) VertexAttrib2ubvNV,
+ (attrib_func) VertexAttrib2svNV,
+ (attrib_func) VertexAttrib2usvNV,
+ (attrib_func) VertexAttrib2ivNV,
+ (attrib_func) VertexAttrib2uivNV,
+ (attrib_func) VertexAttrib2fvNV,
+ (attrib_func) VertexAttrib2dvNV
+ },
+ {
+ /* size 3 */
+ (attrib_func) VertexAttrib3bvNV,
+ (attrib_func) VertexAttrib3ubvNV,
+ (attrib_func) VertexAttrib3svNV,
+ (attrib_func) VertexAttrib3usvNV,
+ (attrib_func) VertexAttrib3ivNV,
+ (attrib_func) VertexAttrib3uivNV,
+ (attrib_func) VertexAttrib3fvNV,
+ (attrib_func) VertexAttrib3dvNV
+ },
+ {
+ /* size 4 */
+ (attrib_func) VertexAttrib4bvNV,
+ (attrib_func) VertexAttrib4ubvNV,
+ (attrib_func) VertexAttrib4svNV,
+ (attrib_func) VertexAttrib4usvNV,
+ (attrib_func) VertexAttrib4ivNV,
+ (attrib_func) VertexAttrib4uivNV,
+ (attrib_func) VertexAttrib4fvNV,
+ (attrib_func) VertexAttrib4dvNV
+ }
+ },
+ {
+ /* normalized (except for float/double) */
+ {
+ /* size 1 */
+ (attrib_func) VertexAttrib1NbvNV,
+ (attrib_func) VertexAttrib1NubvNV,
+ (attrib_func) VertexAttrib1NsvNV,
+ (attrib_func) VertexAttrib1NusvNV,
+ (attrib_func) VertexAttrib1NivNV,
+ (attrib_func) VertexAttrib1NuivNV,
+ (attrib_func) VertexAttrib1fvNV,
+ (attrib_func) VertexAttrib1dvNV
+ },
+ {
+ /* size 2 */
+ (attrib_func) VertexAttrib2NbvNV,
+ (attrib_func) VertexAttrib2NubvNV,
+ (attrib_func) VertexAttrib2NsvNV,
+ (attrib_func) VertexAttrib2NusvNV,
+ (attrib_func) VertexAttrib2NivNV,
+ (attrib_func) VertexAttrib2NuivNV,
+ (attrib_func) VertexAttrib2fvNV,
+ (attrib_func) VertexAttrib2dvNV
+ },
+ {
+ /* size 3 */
+ (attrib_func) VertexAttrib3NbvNV,
+ (attrib_func) VertexAttrib3NubvNV,
+ (attrib_func) VertexAttrib3NsvNV,
+ (attrib_func) VertexAttrib3NusvNV,
+ (attrib_func) VertexAttrib3NivNV,
+ (attrib_func) VertexAttrib3NuivNV,
+ (attrib_func) VertexAttrib3fvNV,
+ (attrib_func) VertexAttrib3dvNV
+ },
+ {
+ /* size 4 */
+ (attrib_func) VertexAttrib4NbvNV,
+ (attrib_func) VertexAttrib4NubvNV,
+ (attrib_func) VertexAttrib4NsvNV,
+ (attrib_func) VertexAttrib4NusvNV,
+ (attrib_func) VertexAttrib4NivNV,
+ (attrib_func) VertexAttrib4NuivNV,
+ (attrib_func) VertexAttrib4fvNV,
+ (attrib_func) VertexAttrib4dvNV
+ }
+ }