- GL_CALL(Begin)( GL_QUADS );
- GL_CALL(Vertex2f)( x1, y1 );
- GL_CALL(Vertex2f)( x2, y1 );
- GL_CALL(Vertex2f)( x2, y2 );
- GL_CALL(Vertex2f)( x1, y2 );
- GL_CALL(End)();
+ CALL_Begin(GET_DISPATCH(), (GL_QUADS));
+ CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
+ CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
+ CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
+ CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
+ CALL_End(GET_DISPATCH(), ());