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mesa: Allow GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL combinations in glTexImage{123}D()
[mesa.git]
/
src
/
mesa
/
main
/
arrayobj.h
diff --git
a/src/mesa/main/arrayobj.h
b/src/mesa/main/arrayobj.h
index 6511e0810ab887fae020eaf3566fd800eae74739..d72761db15f368feef90299411978e0a5445301f 100644
(file)
--- a/
src/mesa/main/arrayobj.h
+++ b/
src/mesa/main/arrayobj.h
@@
-46,7
+46,7
@@
struct gl_context;
*/
extern struct gl_vertex_array_object *
*/
extern struct gl_vertex_array_object *
-_mesa_lookup_
arrayobj
(struct gl_context *ctx, GLuint id);
+_mesa_lookup_
vao
(struct gl_context *ctx, GLuint id);
extern struct gl_vertex_array_object *
_mesa_new_vao(struct gl_context *ctx, GLuint name);
extern struct gl_vertex_array_object *
_mesa_new_vao(struct gl_context *ctx, GLuint name);