+ if (ctx->Driver.NewATIfs) {
+ struct gl_program *prog = ctx->Driver.NewATIfs(ctx,
+ ctx->ATIFragmentShader.Current);
+ _mesa_reference_program(ctx, &ctx->ATIFragmentShader.Current->Program, prog);
+ }
+
+ if (!ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_SHADER_ATI,
+ curProg->Program)) {