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mesa: remove #if _HAVE_FULL_GL checks
[mesa.git]
/
src
/
mesa
/
main
/
blend.c
diff --git
a/src/mesa/main/blend.c
b/src/mesa/main/blend.c
index 5d553118c1b8b4b4f5728a68917134a2b8793f08..5cd3ce24425ce3c0a125690069f7b9bdd21f3f72 100644
(file)
--- a/
src/mesa/main/blend.c
+++ b/
src/mesa/main/blend.c
@@
-256,9
+256,6
@@
_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
}
}
-#if _HAVE_FULL_GL
-
-
/**
* Set blend source/dest factors for one color buffer/target.
*/
/**
* Set blend source/dest factors for one color buffer/target.
*/
@@
-520,10
+517,6
@@
_mesa_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA)
}
}
-
-#endif /* _HAVE_FULL_GL */
-
-
/**
* Set the blending color.
*
/**
* Set the blending color.
*
@@
-666,7
+659,7
@@
_mesa_LogicOp( GLenum opcode )
ctx->Driver.LogicOpcode( ctx, opcode );
}
ctx->Driver.LogicOpcode( ctx, opcode );
}
-#if _HAVE_FULL_GL
+
void GLAPIENTRY
_mesa_IndexMask( GLuint mask )
{
void GLAPIENTRY
_mesa_IndexMask( GLuint mask )
{
@@
-679,7
+672,6
@@
_mesa_IndexMask( GLuint mask )
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.IndexMask = mask;
}
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.IndexMask = mask;
}
-#endif
/**
/**