+ switch (target) {
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ if (!_mesa_validate_buffer_range_xfb(ctx,
+ ctx->TransformFeedback.CurrentObject,
+ index, bufObj, offset, size,
+ false))
+ return;
+
+ _mesa_bind_buffer_range_xfb(ctx, ctx->TransformFeedback.CurrentObject,
+ index, bufObj, offset, size);
+ return;
+ case GL_UNIFORM_BUFFER:
+ bind_buffer_range_uniform_buffer_err(ctx, index, bufObj, offset,
+ size);
+ return;
+ case GL_SHADER_STORAGE_BUFFER:
+ bind_buffer_range_shader_storage_buffer_err(ctx, index, bufObj,
+ offset, size);
+ return;
+ case GL_ATOMIC_COUNTER_BUFFER:
+ bind_atomic_buffer_err(ctx, index, bufObj, offset, size,
+ "glBindBufferRange");
+ return;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");