+
+static ALWAYS_INLINE void
+inlined_buffer_storage(GLenum target, GLuint buffer, GLsizeiptr size,
+ const GLvoid *data, GLbitfield flags, bool dsa,
+ bool no_error, const char *func)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+
+ if (dsa) {
+ if (no_error) {
+ bufObj = _mesa_lookup_bufferobj(ctx, buffer);
+ } else {
+ bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, func);
+ if (!bufObj)
+ return;
+ }
+ } else {
+ if (no_error) {
+ struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
+ bufObj = *bufObjPtr;
+ } else {
+ bufObj = get_buffer(ctx, func, target, GL_INVALID_OPERATION);
+ if (!bufObj)
+ return;
+ }
+ }
+
+ if (no_error || validate_buffer_storage(ctx, bufObj, size, flags, func))
+ buffer_storage(ctx, bufObj, target, size, data, flags, func);
+}
+
+
+void GLAPIENTRY
+_mesa_BufferStorage_no_error(GLenum target, GLsizeiptr size,
+ const GLvoid *data, GLbitfield flags)
+{
+ inlined_buffer_storage(target, 0, size, data, flags, false, true,
+ "glBufferStorage");
+}
+
+