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glthread: Fix use of alloca() without #include "c99_alloca.h"
[mesa.git]
/
src
/
mesa
/
main
/
condrender.h
diff --git
a/src/mesa/main/condrender.h
b/src/mesa/main/condrender.h
index d55e9805fe91e1efb2a802d9aa714bdc69a2a8b3..e7672512f7e8aaa8c89aaab1b26520c9cce9dd9f 100644
(file)
--- a/
src/mesa/main/condrender.h
+++ b/
src/mesa/main/condrender.h
@@
-1,6
+1,5
@@
/*
* Mesa 3-D graphics library
/*
* Mesa 3-D graphics library
- * Version: 7.8
*
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
*
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
@@
-32,14
+31,20
@@
#include "context.h"
#include "context.h"
+void GLAPIENTRY
+_mesa_BeginConditionalRender_no_error(GLuint queryId, GLenum mode);
+
extern void GLAPIENTRY
_mesa_BeginConditionalRender(GLuint queryId, GLenum mode);
extern void GLAPIENTRY
_mesa_BeginConditionalRender(GLuint queryId, GLenum mode);
+void APIENTRY
+_mesa_EndConditionalRender_no_error(void);
+
extern void APIENTRY
_mesa_EndConditionalRender(void);
extern GLboolean
extern void APIENTRY
_mesa_EndConditionalRender(void);
extern GLboolean
-_mesa_check_conditional_render(
GL
context *ctx);
+_mesa_check_conditional_render(
struct gl_
context *ctx);
#endif /* CONDRENDER_H */
#endif /* CONDRENDER_H */