-
-/**
- * If non-zero use GLdouble for walking triangle edges, for better accuracy.
- */
-#define TRIANGLE_WALK_DOUBLE 0
-
-
-/**
- * Bits per depth buffer value (max is 32).
- */
-#ifndef DEFAULT_SOFTWARE_DEPTH_BITS
-#define DEFAULT_SOFTWARE_DEPTH_BITS 16
-#endif
-/** Depth buffer data type */
-#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
-#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
-#else
-#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
-#endif
-
-
-/**
- * Bits per stencil value: 8
- */
-#define STENCIL_BITS 8
-
-
-/**
- * Bits per color channel: 8, 16 or 32
- */
-#ifndef CHAN_BITS
-#define CHAN_BITS 8
-#endif
+/** For GL_ARB_debug_output */
+/*@{*/
+#define MAX_DEBUG_LOGGED_MESSAGES 10
+#define MAX_DEBUG_MESSAGE_LENGTH 4096
+/*@}*/