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mesa: Fix glFramebufferTexture*() for depth and stencil attachments
[mesa.git]
/
src
/
mesa
/
main
/
convolve.h
diff --git
a/src/mesa/main/convolve.h
b/src/mesa/main/convolve.h
index 0277917433dafb3839b53a2da799764c54c15927..952285643b5d5e82bb431a0194999f2c0fa69135 100644
(file)
--- a/
src/mesa/main/convolve.h
+++ b/
src/mesa/main/convolve.h
@@
-28,7
+28,10
@@
#define CONVOLVE_H
#define CONVOLVE_H
-#include "main/mtypes.h"
+#include "compiler.h"
+#include "mfeatures.h"
+
+struct _glapi_table;
#if FEATURE_convolve
#if FEATURE_convolve
@@
-38,9
+41,7
@@
_mesa_init_convolve_dispatch(struct _glapi_table *disp);
#else /* FEATURE_convolve */
#else /* FEATURE_convolve */
-#include "main/compiler.h"
-
-static INLINE void
+static inline void
_mesa_init_convolve_dispatch(struct _glapi_table *disp)
{
}
_mesa_init_convolve_dispatch(struct _glapi_table *disp)
{
}