- struct gl_shader *(*NewShader)(struct gl_context *ctx,
- GLuint name, GLenum type);
- void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
+ unsigned (*InitPerfQueryInfo)(struct gl_context *ctx);
+ void (*GetPerfQueryInfo)(struct gl_context *ctx,
+ unsigned queryIndex,
+ const char **name,
+ GLuint *dataSize,
+ GLuint *numCounters,
+ GLuint *numActive);
+ void (*GetPerfCounterInfo)(struct gl_context *ctx,
+ unsigned queryIndex,
+ unsigned counterIndex,
+ const char **name,
+ const char **desc,
+ GLuint *offset,
+ GLuint *data_size,
+ GLuint *type_enum,
+ GLuint *data_type_enum,
+ GLuint64 *raw_max);
+ struct gl_perf_query_object * (*NewPerfQueryObject)(struct gl_context *ctx,
+ unsigned queryIndex);
+ void (*DeletePerfQuery)(struct gl_context *ctx,
+ struct gl_perf_query_object *obj);
+ bool (*BeginPerfQuery)(struct gl_context *ctx,
+ struct gl_perf_query_object *obj);
+ void (*EndPerfQuery)(struct gl_context *ctx,
+ struct gl_perf_query_object *obj);
+ void (*WaitPerfQuery)(struct gl_context *ctx,
+ struct gl_perf_query_object *obj);
+ bool (*IsPerfQueryReady)(struct gl_context *ctx,
+ struct gl_perf_query_object *obj);
+ void (*GetPerfQueryData)(struct gl_context *ctx,
+ struct gl_perf_query_object *obj,
+ GLsizei dataSize,
+ GLuint *data,
+ GLuint *bytesWritten);