+
+ /**
+ * \name GL_ARB_shader_image_load_store interface.
+ */
+ /** @{ */
+ void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
+ /** @} */
+
+ /**
+ * GL_MESA_shader_framebuffer_fetch_non_coherent rendering barrier.
+ *
+ * On return from this function any framebuffer contents written by
+ * previous draw commands are guaranteed to be visible from subsequent
+ * fragment shader invocations using the
+ * MESA_shader_framebuffer_fetch_non_coherent interface.
+ */
+ /** @{ */
+ void (*BlendBarrier)(struct gl_context *ctx);
+ /** @} */
+
+ /**
+ * \name GL_ARB_compute_shader interface
+ */
+ /*@{*/
+ void (*DispatchCompute)(struct gl_context *ctx, const GLuint *num_groups);
+ void (*DispatchComputeIndirect)(struct gl_context *ctx, GLintptr indirect);
+ /*@}*/
+
+ /**
+ * \name GL_ARB_compute_variable_group_size interface
+ */
+ /*@{*/
+ void (*DispatchComputeGroupSize)(struct gl_context *ctx,
+ const GLuint *num_groups,
+ const GLuint *group_size);
+ /*@}*/
+
+ /**
+ * Query information about memory. Device memory is e.g. VRAM. Staging
+ * memory is e.g. GART. All sizes are in kilobytes.
+ */
+ void (*QueryMemoryInfo)(struct gl_context *ctx,
+ struct gl_memory_info *info);
+
+ /**
+ * Indicate that this thread is being used by Mesa as a background drawing
+ * thread for the given GL context.
+ *
+ * If this function is called more than once from any given thread, each
+ * subsequent call overrides the context that was passed in the previous
+ * call. Mesa takes advantage of this to re-use a background thread to
+ * perform drawing on behalf of multiple contexts.
+ *
+ * Mesa may sometimes call this function from a non-background thread
+ * (i.e. a thread that has already been bound to a context using
+ * __DriverAPIRec::MakeCurrent()); when this happens, ctx will be equal to
+ * the context that is bound to this thread.
+ *
+ * Mesa will only call this function if GL multithreading is enabled.
+ */
+ void (*SetBackgroundContext)(struct gl_context *ctx,
+ struct util_queue_monitoring *queue_info);
+
+ /**
+ * \name GL_ARB_sparse_buffer interface
+ */
+ /*@{*/
+ void (*BufferPageCommitment)(struct gl_context *ctx,
+ struct gl_buffer_object *bufferObj,
+ GLintptr offset, GLsizeiptr size,
+ GLboolean commit);
+ /*@}*/
+
+ /**
+ * \name GL_ARB_bindless_texture interface
+ */
+ /*@{*/
+ GLuint64 (*NewTextureHandle)(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ struct gl_sampler_object *sampObj);
+ void (*DeleteTextureHandle)(struct gl_context *ctx, GLuint64 handle);
+ void (*MakeTextureHandleResident)(struct gl_context *ctx, GLuint64 handle,
+ bool resident);
+ GLuint64 (*NewImageHandle)(struct gl_context *ctx,
+ struct gl_image_unit *imgObj);
+ void (*DeleteImageHandle)(struct gl_context *ctx, GLuint64 handle);
+ void (*MakeImageHandleResident)(struct gl_context *ctx, GLuint64 handle,
+ GLenum access, bool resident);
+ /*@}*/