(state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
(state & _NEW_COLOR) ? "ctx->Color, " : "",
(state & _NEW_DEPTH) ? "ctx->Depth, " : "",
(state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
(state & _NEW_COLOR) ? "ctx->Color, " : "",
(state & _NEW_DEPTH) ? "ctx->Depth, " : "",