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mesa: use loop in pop_texture_group() to restore 4 combiner terms
[mesa.git]
/
src
/
mesa
/
main
/
depth.h
diff --git
a/src/mesa/main/depth.h
b/src/mesa/main/depth.h
index d61d3b121ba8127f9df32801fcb033d5108ec710..2f428629f9a0e8ebd43e8df94c26a4b58d4ff7ab 100644
(file)
--- a/
src/mesa/main/depth.h
+++ b/
src/mesa/main/depth.h
@@
-32,7
+32,10
@@
#define DEPTH_H
#define DEPTH_H
-#include "mtypes.h"
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct gl_context;
#if _HAVE_FULL_GL
#if _HAVE_FULL_GL
@@
-40,6
+43,9
@@
extern void GLAPIENTRY
_mesa_ClearDepth( GLclampd depth );
extern void GLAPIENTRY
_mesa_ClearDepth( GLclampd depth );
+extern void GLAPIENTRY
+_mesa_ClearDepthf( GLclampf depth );
+
extern void GLAPIENTRY
_mesa_DepthFunc( GLenum func );
extern void GLAPIENTRY
_mesa_DepthFunc( GLenum func );