-_mesa_split_depth_stencil_buffer(GLcontext *ctx,
- struct gl_renderbuffer *source,
- struct gl_renderbuffer *depth,
- struct gl_renderbuffer *stencil);
+_mesa_insert_stencil(GLcontext *ctx,
+ struct gl_renderbuffer *dsRb,
+ struct gl_renderbuffer *stencilRb);