-_mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint id, const char *msg, int len );
-
-void GLAPIENTRY
-_mesa_DebugMessageInsertARB(GLenum source, GLenum type, GLuint id,
- GLenum severity, GLint length,
- const GLcharARB* buf);
-GLuint GLAPIENTRY
-_mesa_GetDebugMessageLogARB(GLuint count, GLsizei logSize, GLenum* sources,
- GLenum* types, GLenum* ids, GLenum* severities,
- GLsizei* lengths, GLcharARB* messageLog);
-void GLAPIENTRY
-_mesa_DebugMessageControlARB(GLenum source, GLenum type, GLenum severity,
- GLsizei count, const GLuint *ids,
- GLboolean enabled);
-void GLAPIENTRY
-_mesa_DebugMessageCallbackARB(GLDEBUGPROCARB callback,
- const GLvoid *userParam);
+_mesa_gl_debug(struct gl_context *ctx,
+ GLuint *id,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type,
+ enum mesa_debug_severity severity,
+ const char *fmtString, ...) PRINTFLIKE(6, 7);
+
+#define _mesa_perf_debug(ctx, sev, ...) do { \
+ static GLuint msg_id = 0; \
+ if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
+ _mesa_gl_debug(ctx, &msg_id, \
+ MESA_DEBUG_SOURCE_API, \
+ MESA_DEBUG_TYPE_PERFORMANCE, \
+ sev, \
+ __VA_ARGS__); \
+ } \
+} while (0)
+