-static const struct {
- GLboolean enabled;
- const char *name;
- int flag_offset;
-} default_extensions[] = {
- { OFF, "GL_ARB_blend_func_extended", F(ARB_blend_func_extended) },
- { ON, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
- { OFF, "GL_ARB_depth_buffer_float", F(ARB_depth_buffer_float) },
- { OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) },
- { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
- { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
- { OFF, "GL_ARB_draw_elements_base_vertex", F(ARB_draw_elements_base_vertex) },
- { OFF, "GL_ARB_draw_instanced", F(ARB_draw_instanced) },
- { OFF, "GL_ARB_explicit_attrib_location", F(ARB_explicit_attrib_location) },
- { OFF, "GL_ARB_fragment_coord_conventions", F(ARB_fragment_coord_conventions) },
- { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
- { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
- { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
- { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
- /* TODO: reenable this when the new GLSL compiler actually supports them */
- /* { OFF, "GL_ARB_geometry_shader4", F(ARB_geometry_shader4) }, */
- { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
- { OFF, "GL_ARB_half_float_vertex", F(ARB_half_float_vertex) },
- { OFF, "GL_ARB_instanced_arrays", F(ARB_instanced_arrays) },
- { OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) },
- { ON, "GL_ARB_multisample", F(ARB_multisample) },
- { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
- { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
- { OFF, "GL_ARB_occlusion_query2", F(ARB_occlusion_query2) },
- { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
- { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
- { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
- { OFF, "GL_ARB_provoking_vertex", F(EXT_provoking_vertex) },
- { OFF, "GL_ARB_sampler_objects", F(ARB_sampler_objects) },
- { OFF, "GL_ARB_seamless_cube_map", F(ARB_seamless_cube_map) },
- { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
- { OFF, "GL_ARB_shader_stencil_export", F(ARB_shader_stencil_export) },
- { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
- { OFF, "GL_ARB_shadow", F(ARB_shadow) },
- { OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
- { OFF, "GL_ARB_sync", F(ARB_sync) },
- { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
- { OFF, "GL_ARB_texture_buffer_object", F(ARB_texture_buffer_object) },
- { ON, "GL_ARB_texture_compression", F(ARB_texture_compression) },
- { OFF, "GL_ARB_texture_compression_rgtc", F(ARB_texture_compression_rgtc) },
- { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
- { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
- { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
- { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
- { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
- { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
- { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
- { OFF, "GL_ARB_texture_multisample", F(ARB_texture_multisample) },
- { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
- { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
- { OFF, "GL_ARB_texture_rg", F(ARB_texture_rg) },
- { OFF, "GL_ARB_texture_rgb10_a2ui", F(ARB_texture_rgb10_a2ui) },
- { OFF, "GL_ARB_texture_swizzle", F(EXT_texture_swizzle) },
- { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
- { OFF, "GL_ARB_transform_feedback2", F(ARB_transform_feedback2) },
- { OFF, "GL_ARB_uniform_buffer_object", F(ARB_uniform_buffer_object) },
- { OFF, "GL_ARB_vertex_array_bgra", F(EXT_vertex_array_bgra) },
- { OFF, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object) },
- { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
- { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
- { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
- { OFF, "GL_ARB_vertex_type_2_10_10_10_rev", F(ARB_vertex_type_2_10_10_10_rev) },
- { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
- { ON, "GL_EXT_abgr", F(EXT_abgr) },
- { ON, "GL_EXT_bgra", F(EXT_bgra) },
- { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
- { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
- { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
- { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
- { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
- { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
- { OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
- { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
- { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
- { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
- { OFF, "GL_EXT_draw_buffers2", F(EXT_draw_buffers2) },
- { OFF, "GL_EXT_draw_instanced", F(ARB_draw_instanced) },
- { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
- { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) },
- { OFF, "GL_EXT_framebuffer_multisample", F(EXT_framebuffer_multisample) },
- { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
- { OFF, "GL_EXT_framebuffer_sRGB", F(EXT_framebuffer_sRGB) },
- { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
- { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) },
- { OFF, "GL_EXT_gpu_shader4", F(EXT_gpu_shader4) },
- { ON, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
- { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
- { OFF, "GL_EXT_packed_float", F(EXT_packed_float) },
- { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
- { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
- { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
- { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
- { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
- { OFF, "GL_EXT_provoking_vertex", F(EXT_provoking_vertex) },
- { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
- { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
- { OFF, "GL_EXT_separate_shader_objects", F(EXT_separate_shader_objects) },
- { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
- { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
- { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
- { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
- { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
- { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
- { ON, "GL_EXT_texture", F(EXT_texture) },
- { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
- { OFF, "GL_EXT_texture_array", F(EXT_texture_array) },
- { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
- { OFF, "GL_EXT_texture_compression_rgtc", F(ARB_texture_compression_rgtc) },
- { OFF, "GL_EXT_texture_cube_map", F(ARB_texture_cube_map) },
- { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
- { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
- { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
- { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
- { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
- { OFF, "GL_EXT_texture_integer", F(EXT_texture_integer) },
- { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
- { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
- { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
- { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
- { OFF, "GL_EXT_texture_shared_exponent", F(EXT_texture_shared_exponent) },
- { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) },
- { OFF, "GL_EXT_texture_swizzle", F(EXT_texture_swizzle) },
- { OFF, "GL_EXT_timer_query", F(EXT_timer_query) },
- { OFF, "GL_EXT_transform_feedback", F(EXT_transform_feedback) },
- { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
- { OFF, "GL_EXT_vertex_array_bgra", F(EXT_vertex_array_bgra) },
- { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
- { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
- { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
- { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
- { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) },
- { OFF, "GL_APPLE_object_purgeable", F(APPLE_object_purgeable) },
- { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
- { OFF, "GL_ATI_envmap_bumpmap", F(ATI_envmap_bumpmap) },
- { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
- { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
- { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
- { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)},
- { ON, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
- { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
- { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
- { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
- { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
- { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
- { OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
- { OFF, "GL_MESA_texture_signed_rgba", F(MESA_texture_signed_rgba) },
- { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
- { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
- { OFF, "GL_NV_blend_square", F(NV_blend_square) },
- { OFF, "GL_NV_conditional_render", F(NV_conditional_render) },
- { OFF, "GL_NV_depth_clamp", F(ARB_depth_clamp) },
- { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
- { OFF, "GL_NV_fragment_program_option", F(NV_fragment_program_option) },
- { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
- { OFF, "GL_NV_packed_depth_stencil", F(EXT_packed_depth_stencil) },
- { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
- { OFF, "GL_NV_primitive_restart", F(NV_primitive_restart) },
- { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
- { OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) },
- { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
- { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
- { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
- { ON, "GL_OES_read_format", F(OES_read_format) },
- { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
- { ON, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
- { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
- { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
- { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
- { ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
- { OFF, "GL_S3_s3tc", F(S3_s3tc) },
- { OFF, "GL_EXT_texture_format_BGRA8888", F(EXT_texture_format_BGRA8888) },
-#if FEATURE_OES_EGL_image
- { OFF, "GL_OES_EGL_image", F(OES_EGL_image) },
-#endif
+static const struct extension extension_table[] = {
+ /* ARB Extensions */
+ { "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL },
+ { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL },
+ { "GL_ARB_copy_buffer", o(ARB_copy_buffer), GL },
+ { "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL },
+ { "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL },
+ { "GL_ARB_depth_texture", o(ARB_depth_texture), GL },
+ { "GL_ARB_draw_buffers", o(ARB_draw_buffers), GL },
+ { "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL },
+ { "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL },
+ { "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL },
+ { "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location), GL },
+ { "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions), GL },
+ { "GL_ARB_fragment_program", o(ARB_fragment_program), GL },
+ { "GL_ARB_fragment_program_shadow", o(ARB_fragment_program_shadow), GL },
+ { "GL_ARB_fragment_shader", o(ARB_fragment_shader), GL },
+ { "GL_ARB_framebuffer_object", o(ARB_framebuffer_object), GL },
+ { "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL },
+ { "GL_ARB_half_float_pixel", o(ARB_half_float_pixel), GL },
+ { "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL },
+ { "GL_ARB_instanced_arrays", o(ARB_instanced_arrays), GL },
+ { "GL_ARB_map_buffer_range", o(ARB_map_buffer_range), GL },
+ { "GL_ARB_multisample", o(ARB_multisample), GL },
+ { "GL_ARB_multitexture", o(ARB_multitexture), GL },
+ { "GL_ARB_occlusion_query2", o(ARB_occlusion_query2), GL },
+ { "GL_ARB_occlusion_query", o(ARB_occlusion_query), GL },
+ { "GL_ARB_pixel_buffer_object", o(EXT_pixel_buffer_object), GL },
+ { "GL_ARB_point_parameters", o(EXT_point_parameters), GL },
+ { "GL_ARB_point_sprite", o(ARB_point_sprite), GL },
+ { "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL },
+ { "GL_ARB_sampler_objects", o(ARB_sampler_objects), GL },
+ { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL },
+ { "GL_ARB_shader_objects", o(ARB_shader_objects), GL },
+ { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL },
+ { "GL_ARB_shading_language_100", o(ARB_shading_language_100), GL },
+ { "GL_ARB_shadow_ambient", o(ARB_shadow_ambient), GL },
+ { "GL_ARB_shadow", o(ARB_shadow), GL },
+ { "GL_ARB_sync", o(ARB_sync), GL },
+ { "GL_ARB_texture_border_clamp", o(ARB_texture_border_clamp), GL },
+ { "GL_ARB_texture_buffer_object", o(ARB_texture_buffer_object), GL },
+ { "GL_ARB_texture_compression", o(ARB_texture_compression), GL },
+ { "GL_ARB_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL },
+ { "GL_ARB_texture_cube_map", o(ARB_texture_cube_map), GL },
+ { "GL_ARB_texture_env_add", o(EXT_texture_env_add), GL },
+ { "GL_ARB_texture_env_combine", o(ARB_texture_env_combine), GL },
+ { "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar), GL },
+ { "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3), GL },
+ { "GL_ARB_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), GL },
+ { "GL_ARB_texture_multisample", o(ARB_texture_multisample), GL },
+ { "GL_ARB_texture_non_power_of_two", o(ARB_texture_non_power_of_two), GL },
+ { "GL_ARB_texture_rectangle", o(NV_texture_rectangle), GL },
+ { "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui), GL },
+ { "GL_ARB_texture_rg", o(ARB_texture_rg), GL },
+ { "GL_ARB_texture_swizzle", o(EXT_texture_swizzle), GL },
+ { "GL_ARB_transform_feedback2", o(ARB_transform_feedback2), GL },
+ { "GL_ARB_transpose_matrix", o(ARB_transpose_matrix), GL },
+ { "GL_ARB_uniform_buffer_object", o(ARB_uniform_buffer_object), GL },
+ { "GL_ARB_vertex_array_bgra", o(EXT_vertex_array_bgra), GL },
+ { "GL_ARB_vertex_array_object", o(ARB_vertex_array_object), GL },
+ { "GL_ARB_vertex_buffer_object", o(ARB_vertex_buffer_object), GL },
+ { "GL_ARB_vertex_program", o(ARB_vertex_program), GL },
+ { "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL },
+ { "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL },
+ { "GL_ARB_window_pos", o(ARB_window_pos), GL },
+
+ /* EXT extensions */
+ { "GL_EXT_abgr", o(EXT_abgr), GL },
+ { "GL_EXT_bgra", o(EXT_bgra), GL },
+ { "GL_EXT_blend_color", o(EXT_blend_color), GL },
+ { "GL_EXT_blend_equation_separate", o(EXT_blend_equation_separate), GL },
+ { "GL_EXT_blend_func_separate", o(EXT_blend_func_separate), GL },
+ { "GL_EXT_blend_logic_op", o(EXT_blend_logic_op), GL },
+ { "GL_EXT_blend_minmax", o(EXT_blend_minmax), GL | ES1 | ES2 },
+ { "GL_EXT_blend_subtract", o(EXT_blend_subtract), GL },
+ { "GL_EXT_clip_volume_hint", o(EXT_clip_volume_hint), GL },
+ { "GL_EXT_compiled_vertex_array", o(EXT_compiled_vertex_array), GL },
+ { "GL_EXT_copy_texture", o(EXT_copy_texture), GL },
+ { "GL_EXT_depth_bounds_test", o(EXT_depth_bounds_test), GL },
+ { "GL_EXT_draw_buffers2", o(EXT_draw_buffers2), GL },
+ { "GL_EXT_draw_instanced", o(ARB_draw_instanced), GL },
+ { "GL_EXT_draw_range_elements", o(EXT_draw_range_elements), GL },
+ { "GL_EXT_fog_coord", o(EXT_fog_coord), GL },
+ { "GL_EXT_framebuffer_blit", o(EXT_framebuffer_blit), GL },
+ { "GL_EXT_framebuffer_multisample", o(EXT_framebuffer_multisample), GL },
+ { "GL_EXT_framebuffer_object", o(EXT_framebuffer_object), GL },
+ { "GL_EXT_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL },
+ { "GL_EXT_gpu_program_parameters", o(EXT_gpu_program_parameters), GL },
+ { "GL_EXT_gpu_shader4", o(EXT_gpu_shader4), GL },
+ { "GL_EXT_multi_draw_arrays", o(EXT_multi_draw_arrays), GL | ES1 | ES2 },
+ { "GL_EXT_packed_depth_stencil", o(EXT_packed_depth_stencil), GL },
+ { "GL_EXT_packed_float", o(EXT_packed_float), GL },
+ { "GL_EXT_packed_pixels", o(EXT_packed_pixels), GL },
+ { "GL_EXT_paletted_texture", o(EXT_paletted_texture), GL },
+ { "GL_EXT_pixel_buffer_object", o(EXT_pixel_buffer_object), GL },
+ { "GL_EXT_point_parameters", o(EXT_point_parameters), GL },
+ { "GL_EXT_polygon_offset", o(EXT_polygon_offset), GL },
+ { "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL },
+ { "GL_EXT_rescale_normal", o(EXT_rescale_normal), GL },
+ { "GL_EXT_secondary_color", o(EXT_secondary_color), GL },
+ { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GL },
+ { "GL_EXT_separate_specular_color", o(EXT_separate_specular_color), GL },
+ { "GL_EXT_shadow_funcs", o(EXT_shadow_funcs), GL },
+ { "GL_EXT_shared_texture_palette", o(EXT_shared_texture_palette), GL },
+ { "GL_EXT_stencil_two_side", o(EXT_stencil_two_side), GL },
+ { "GL_EXT_stencil_wrap", o(EXT_stencil_wrap), GL },
+ { "GL_EXT_subtexture", o(EXT_subtexture), GL },
+ { "GL_EXT_texture3D", o(EXT_texture3D), GL },
+ { "GL_EXT_texture_array", o(EXT_texture_array), GL },
+ { "GL_EXT_texture_compression_dxt1", o(EXT_texture_compression_s3tc), GL | ES1 | ES2 },
+ { "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL },
+ { "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc), GL },
+ { "GL_EXT_texture_cube_map", o(ARB_texture_cube_map), GL },
+ { "GL_EXT_texture_edge_clamp", o(SGIS_texture_edge_clamp), GL },
+ { "GL_EXT_texture_env_add", o(EXT_texture_env_add), GL },
+ { "GL_EXT_texture_env_combine", o(EXT_texture_env_combine), GL },
+ { "GL_EXT_texture_env_dot3", o(EXT_texture_env_dot3), GL },
+ { "GL_EXT_texture_filter_anisotropic", o(EXT_texture_filter_anisotropic), GL | ES1 | ES2 },
+ { "GL_EXT_texture_format_BGRA8888", o(EXT_texture_format_BGRA8888), ES1 | ES2 },
+ { "GL_EXT_texture_integer", o(EXT_texture_integer), GL },
+ { "GL_EXT_texture_lod_bias", o(EXT_texture_lod_bias), GL | ES1 },
+ { "GL_EXT_texture_mirror_clamp", o(EXT_texture_mirror_clamp), GL },
+ { "GL_EXT_texture_object", o(EXT_texture_object), GL },
+ { "GL_EXT_texture", o(EXT_texture), GL },
+ { "GL_EXT_texture_rectangle", o(NV_texture_rectangle), GL },
+ { "GL_EXT_texture_shared_exponent", o(EXT_texture_shared_exponent), GL },
+ { "GL_EXT_texture_sRGB", o(EXT_texture_sRGB), GL },
+ { "GL_EXT_texture_sRGB_decode", o(EXT_texture_sRGB_decode), GL },
+ { "GL_EXT_texture_swizzle", o(EXT_texture_swizzle), GL },
+ { "GL_EXT_texture_type_2_10_10_10_REV", o(dummy_true), ES2 },
+ { "GL_EXT_timer_query", o(EXT_timer_query), GL },
+ { "GL_EXT_transform_feedback", o(EXT_transform_feedback), GL },
+ { "GL_EXT_vertex_array_bgra", o(EXT_vertex_array_bgra), GL },
+ { "GL_EXT_vertex_array", o(EXT_vertex_array), GL },
+ { "GL_EXT_vertex_array_set", o(EXT_vertex_array_set), GL },
+
+ /* OES extensions */
+ { "GL_OES_blend_equation_separate", o(EXT_blend_equation_separate), ES1 },
+ { "GL_OES_blend_func_separate", o(EXT_blend_func_separate), ES1 },
+ { "GL_OES_blend_subtract", o(EXT_blend_subtract), ES1 },
+ { "GL_OES_byte_coordinates", o(dummy_true), ES1 },
+ { "GL_OES_compressed_paletted_texture", o(dummy_false), DISABLE },
+ { "GL_OES_depth24", o(EXT_framebuffer_object), ES1 | ES2 },
+ { "GL_OES_depth32", o(dummy_false), DISABLE },
+ { "GL_OES_depth_texture", o(ARB_depth_texture), ES2 },