-
-/**
- * \brief Table of supported OpenGL extensions for all API's.
- */
-static const struct extension extension_table[] = {
- /* ARB Extensions */
- { "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL, 2009 },
- { "GL_ARB_ES3_compatibility", o(ARB_ES3_compatibility), GL, 2012 },
- { "GL_ARB_arrays_of_arrays", o(ARB_arrays_of_arrays), GL, 2012 },
- { "GL_ARB_base_instance", o(ARB_base_instance), GL, 2011 },
- { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL, 2009 },
- { "GL_ARB_buffer_storage", o(ARB_buffer_storage), GL, 2013 },
- { "GL_ARB_clear_buffer_object", o(dummy_true), GL, 2012 },
- { "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 },
- { "GL_ARB_compressed_texture_pixel_storage", o(dummy_true), GL, 2011 },
- { "GL_ARB_compute_shader", o(ARB_compute_shader), GL, 2012 },
- { "GL_ARB_copy_buffer", o(dummy_true), GL, 2008 },
- { "GL_ARB_conservative_depth", o(ARB_conservative_depth), GL, 2011 },
- { "GL_ARB_debug_output", o(dummy_true), GL, 2009 },
- { "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL, 2008 },
- { "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL, 2003 },
- { "GL_ARB_depth_texture", o(ARB_depth_texture), GLL, 2001 },
- { "GL_ARB_draw_buffers", o(dummy_true), GL, 2002 },
- { "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 },
- { "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL, 2009 },
- { "GL_ARB_draw_indirect", o(ARB_draw_indirect), GLC, 2010 },
- { "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL, 2008 },
- { "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location), GL, 2009 },
- { "GL_ARB_explicit_uniform_location", o(ARB_explicit_uniform_location), GL, 2012 },
- { "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions), GL, 2009 },
- { "GL_ARB_fragment_layer_viewport", o(ARB_fragment_layer_viewport), GLC, 2012 },
- { "GL_ARB_fragment_program", o(ARB_fragment_program), GLL, 2002 },
- { "GL_ARB_fragment_program_shadow", o(ARB_fragment_program_shadow), GLL, 2003 },
- { "GL_ARB_fragment_shader", o(ARB_fragment_shader), GL, 2002 },
- { "GL_ARB_framebuffer_object", o(ARB_framebuffer_object), GL, 2005 },
- { "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 },
- { "GL_ARB_get_program_binary", o(dummy_true), GL, 2010 },
- { "GL_ARB_gpu_shader5", o(ARB_gpu_shader5), GL, 2010 },
- { "GL_ARB_half_float_pixel", o(dummy_true), GL, 2003 },
- { "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL, 2008 },
- { "GL_ARB_instanced_arrays", o(ARB_instanced_arrays), GL, 2008 },
- { "GL_ARB_internalformat_query", o(ARB_internalformat_query), GL, 2011 },
- { "GL_ARB_invalidate_subdata", o(dummy_true), GL, 2012 },
- { "GL_ARB_map_buffer_alignment", o(dummy_true), GL, 2011 },
- { "GL_ARB_map_buffer_range", o(ARB_map_buffer_range), GL, 2008 },
- { "GL_ARB_multi_bind", o(dummy_true), GL, 2013 },
- { "GL_ARB_multi_draw_indirect", o(ARB_draw_indirect), GLC, 2012 },
- { "GL_ARB_multisample", o(dummy_true), GLL, 1994 },
- { "GL_ARB_multitexture", o(dummy_true), GLL, 1998 },
- { "GL_ARB_occlusion_query2", o(ARB_occlusion_query2), GL, 2003 },
- { "GL_ARB_occlusion_query", o(ARB_occlusion_query), GLL, 2001 },
- { "GL_ARB_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 },
- { "GL_ARB_point_parameters", o(EXT_point_parameters), GLL, 1997 },
- { "GL_ARB_point_sprite", o(ARB_point_sprite), GL, 2003 },
- { "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
- { "GL_ARB_robustness", o(dummy_true), GL, 2010 },
- { "GL_ARB_sample_shading", o(ARB_sample_shading), GL, 2009 },
- { "GL_ARB_sampler_objects", o(dummy_true), GL, 2009 },
- { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
- { "GL_ARB_separate_shader_objects", o(dummy_true), GL, 2010 },
- { "GL_ARB_shader_atomic_counters", o(ARB_shader_atomic_counters), GL, 2011 },
- { "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding), GL, 2010 },
- { "GL_ARB_shader_image_load_store", o(ARB_shader_image_load_store), GL, 2011 },
- { "GL_ARB_shader_objects", o(dummy_true), GL, 2002 },
- { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
- { "GL_ARB_shader_texture_lod", o(ARB_shader_texture_lod), GL, 2009 },
- { "GL_ARB_shading_language_100", o(dummy_true), GLL, 2003 },
- { "GL_ARB_shading_language_packing", o(ARB_shading_language_packing), GL, 2011 },
- { "GL_ARB_shading_language_420pack", o(ARB_shading_language_420pack), GL, 2011 },
- { "GL_ARB_shadow", o(ARB_shadow), GLL, 2001 },
- { "GL_ARB_stencil_texturing", o(ARB_stencil_texturing), GL, 2012 },
- { "GL_ARB_sync", o(ARB_sync), GL, 2003 },
- { "GL_ARB_texture_border_clamp", o(ARB_texture_border_clamp), GLL, 2000 },
- { "GL_ARB_texture_buffer_object", o(ARB_texture_buffer_object), GLC, 2008 },
- { "GL_ARB_texture_buffer_object_rgb32", o(ARB_texture_buffer_object_rgb32), GLC, 2009 },
- { "GL_ARB_texture_buffer_range", o(ARB_texture_buffer_range), GLC, 2012 },
- { "GL_ARB_texture_compression", o(dummy_true), GLL, 2000 },
- { "GL_ARB_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
- { "GL_ARB_texture_cube_map", o(ARB_texture_cube_map), GLL, 1999 },
- { "GL_ARB_texture_cube_map_array", o(ARB_texture_cube_map_array), GL, 2009 },
- { "GL_ARB_texture_env_add", o(dummy_true), GLL, 1999 },
- { "GL_ARB_texture_env_combine", o(ARB_texture_env_combine), GLL, 2001 },
- { "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar), GLL, 2001 },
- { "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3), GLL, 2001 },
- { "GL_ARB_texture_float", o(ARB_texture_float), GL, 2004 },
- { "GL_ARB_texture_gather", o(ARB_texture_gather), GL, 2009 },
- { "GL_ARB_texture_mirrored_repeat", o(dummy_true), GLL, 2001 },
- { "GL_ARB_texture_mirror_clamp_to_edge", o(ARB_texture_mirror_clamp_to_edge), GL, 2013 },
- { "GL_ARB_texture_multisample", o(ARB_texture_multisample), GL, 2009 },
- { "GL_ARB_texture_non_power_of_two", o(ARB_texture_non_power_of_two), GL, 2003 },
- { "GL_ARB_texture_query_levels", o(ARB_texture_query_levels), GL, 2012 },
- { "GL_ARB_texture_query_lod", o(ARB_texture_query_lod), GL, 2009 },
- { "GL_ARB_texture_rectangle", o(NV_texture_rectangle), GL, 2004 },
- { "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui), GL, 2009 },
- { "GL_ARB_texture_rg", o(ARB_texture_rg), GL, 2008 },
- { "GL_ARB_texture_storage", o(dummy_true), GL, 2011 },
- { "GL_ARB_texture_storage_multisample", o(ARB_texture_multisample), GL, 2012 },
- { "GL_ARB_texture_view", o(ARB_texture_view), GL, 2012 },
- { "GL_ARB_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 },
- { "GL_ARB_timer_query", o(ARB_timer_query), GL, 2010 },
- { "GL_ARB_transform_feedback2", o(ARB_transform_feedback2), GL, 2010 },
- { "GL_ARB_transform_feedback3", o(ARB_transform_feedback3), GL, 2010 },
- { "GL_ARB_transform_feedback_instanced", o(ARB_transform_feedback_instanced), GL, 2011 },
- { "GL_ARB_transpose_matrix", o(dummy_true), GLL, 1999 },
- { "GL_ARB_uniform_buffer_object", o(ARB_uniform_buffer_object), GL, 2009 },
- { "GL_ARB_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 },
- { "GL_ARB_vertex_array_object", o(dummy_true), GL, 2006 },
- { "GL_ARB_vertex_attrib_binding", o(dummy_true), GL, 2012 },
- { "GL_ARB_vertex_buffer_object", o(dummy_true), GLL, 2003 },
- { "GL_ARB_vertex_program", o(ARB_vertex_program), GLL, 2002 },
- { "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL, 2002 },
- { "GL_ARB_vertex_type_10f_11f_11f_rev", o(ARB_vertex_type_10f_11f_11f_rev), GL, 2013 },
- { "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL, 2009 },
- { "GL_ARB_viewport_array", o(ARB_viewport_array), GLC, 2010 },
- { "GL_ARB_window_pos", o(dummy_true), GLL, 2001 },
- /* EXT extensions */
- { "GL_EXT_abgr", o(dummy_true), GL, 1995 },
- { "GL_EXT_bgra", o(dummy_true), GLL, 1995 },
- { "GL_EXT_blend_color", o(EXT_blend_color), GLL, 1995 },
- { "GL_EXT_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
- { "GL_EXT_blend_func_separate", o(EXT_blend_func_separate), GLL, 1999 },
- { "GL_EXT_discard_framebuffer", o(dummy_true), ES1 | ES2, 2009 },
- { "GL_EXT_blend_minmax", o(EXT_blend_minmax), GLL | ES1 | ES2, 1995 },
- { "GL_EXT_blend_subtract", o(dummy_true), GLL, 1995 },
- { "GL_EXT_compiled_vertex_array", o(dummy_true), GLL, 1996 },
- { "GL_EXT_copy_texture", o(dummy_true), GLL, 1995 },
- { "GL_EXT_depth_bounds_test", o(EXT_depth_bounds_test), GL, 2002 },
- { "GL_EXT_draw_buffers2", o(EXT_draw_buffers2), GL, 2006 },
- { "GL_EXT_draw_instanced", o(ARB_draw_instanced), GL, 2006 },
- { "GL_EXT_draw_range_elements", o(dummy_true), GLL, 1997 },
- { "GL_EXT_fog_coord", o(dummy_true), GLL, 1999 },
- { "GL_EXT_framebuffer_blit", o(dummy_true), GL, 2005 },
- { "GL_EXT_framebuffer_multisample", o(EXT_framebuffer_multisample), GL, 2005 },
- { "GL_EXT_framebuffer_multisample_blit_scaled", o(EXT_framebuffer_multisample_blit_scaled), GL, 2011 },
- { "GL_EXT_framebuffer_object", o(dummy_true), GLL, 2000 },
- { "GL_EXT_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 },
- { "GL_EXT_gpu_program_parameters", o(EXT_gpu_program_parameters), GLL, 2006 },
- { "GL_EXT_gpu_shader4", o(EXT_gpu_shader4), GL, 2006 },
- { "GL_EXT_map_buffer_range", o(ARB_map_buffer_range), ES1 | ES2, 2012 },
- { "GL_EXT_multi_draw_arrays", o(dummy_true), GLL | ES1 | ES2, 1999 },
- { "GL_EXT_packed_depth_stencil", o(dummy_true), GL, 2005 },
- { "GL_EXT_packed_float", o(EXT_packed_float), GL, 2004 },
- { "GL_EXT_packed_pixels", o(dummy_true), GLL, 1997 },
- { "GL_EXT_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 },
- { "GL_EXT_point_parameters", o(EXT_point_parameters), GLL, 1997 },
- { "GL_EXT_polygon_offset", o(dummy_true), GLL, 1995 },
- { "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
- { "GL_EXT_rescale_normal", o(dummy_true), GLL, 1997 },
- { "GL_EXT_secondary_color", o(dummy_true), GLL, 1999 },
- { "GL_EXT_separate_shader_objects", o(dummy_true), ES2, 2013 },
- { "GL_EXT_separate_specular_color", o(dummy_true), GLL, 1997 },
- { "GL_EXT_shader_integer_mix", o(EXT_shader_integer_mix), GL | ES3, 2013 },
- { "GL_EXT_shadow_funcs", o(ARB_shadow), GLL, 2002 },
- { "GL_EXT_stencil_two_side", o(EXT_stencil_two_side), GLL, 2001 },
- { "GL_EXT_stencil_wrap", o(dummy_true), GLL, 2002 },
- { "GL_EXT_subtexture", o(dummy_true), GLL, 1995 },
- { "GL_EXT_texture3D", o(EXT_texture3D), GLL, 1996 },
- { "GL_EXT_texture_array", o(EXT_texture_array), GL, 2006 },
- { "GL_EXT_texture_compression_dxt1", o(ANGLE_texture_compression_dxt), GL | ES1 | ES2, 2004 },
- { "GL_ANGLE_texture_compression_dxt3", o(ANGLE_texture_compression_dxt), GL | ES1 | ES2, 2011 },
- { "GL_ANGLE_texture_compression_dxt5", o(ANGLE_texture_compression_dxt), GL | ES1 | ES2, 2011 },
- { "GL_EXT_texture_compression_latc", o(EXT_texture_compression_latc), GL, 2006 },
- { "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
- { "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc), GL, 2000 },
- { "GL_EXT_texture_cube_map", o(ARB_texture_cube_map), GLL, 2001 },
- { "GL_EXT_texture_edge_clamp", o(dummy_true), GLL, 1997 },
- { "GL_EXT_texture_env_add", o(dummy_true), GLL, 1999 },
- { "GL_EXT_texture_env_combine", o(dummy_true), GLL, 2000 },
- { "GL_EXT_texture_env_dot3", o(EXT_texture_env_dot3), GLL, 2000 },
- { "GL_EXT_texture_filter_anisotropic", o(EXT_texture_filter_anisotropic), GL | ES1 | ES2, 1999 },
- { "GL_EXT_texture_format_BGRA8888", o(dummy_true), ES1 | ES2, 2005 },
- { "GL_EXT_texture_rg", o(ARB_texture_rg), ES2, 2011 },
- { "GL_EXT_read_format_bgra", o(dummy_true), ES1 | ES2, 2009 },
- { "GL_EXT_texture_integer", o(EXT_texture_integer), GL, 2006 },
- { "GL_EXT_texture_lod_bias", o(dummy_true), GLL | ES1, 1999 },
- { "GL_EXT_texture_mirror_clamp", o(EXT_texture_mirror_clamp), GL, 2004 },
- { "GL_EXT_texture_object", o(dummy_true), GLL, 1995 },
- { "GL_EXT_texture", o(dummy_true), GLL, 1996 },
- { "GL_EXT_texture_rectangle", o(NV_texture_rectangle), GLL, 2004 },
- { "GL_EXT_texture_shared_exponent", o(EXT_texture_shared_exponent), GL, 2004 },
- { "GL_EXT_texture_snorm", o(EXT_texture_snorm), GL, 2009 },
- { "GL_EXT_texture_sRGB", o(EXT_texture_sRGB), GL, 2004 },
- { "GL_EXT_texture_sRGB_decode", o(EXT_texture_sRGB_decode), GL, 2006 },
- { "GL_EXT_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 },
- { "GL_EXT_texture_type_2_10_10_10_REV", o(dummy_true), ES2, 2008 },
- { "GL_EXT_timer_query", o(EXT_timer_query), GL, 2006 },
- { "GL_EXT_transform_feedback", o(EXT_transform_feedback), GL, 2011 },
- { "GL_EXT_unpack_subimage", o(dummy_true), ES2, 2011 },
- { "GL_EXT_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 },
- { "GL_EXT_vertex_array", o(dummy_true), GLL, 1995 },
- { "GL_EXT_color_buffer_float", o(dummy_true), ES3, 2013 },
-
- /* OES extensions */
- { "GL_OES_blend_equation_separate", o(EXT_blend_equation_separate), ES1, 2009 },
- { "GL_OES_blend_func_separate", o(EXT_blend_func_separate), ES1, 2009 },
- { "GL_OES_blend_subtract", o(dummy_true), ES1, 2009 },
- { "GL_OES_byte_coordinates", o(dummy_true), ES1, 2002 },
- { "GL_OES_compressed_ETC1_RGB8_texture", o(OES_compressed_ETC1_RGB8_texture), ES1 | ES2, 2005 },
- { "GL_OES_compressed_paletted_texture", o(dummy_true), ES1, 2003 },
- { "GL_OES_depth24", o(dummy_true), ES1 | ES2, 2005 },
- { "GL_OES_depth32", o(dummy_false), DISABLE, 2005 },
- { "GL_OES_depth_texture", o(ARB_depth_texture), ES2, 2006 },
- { "GL_OES_depth_texture_cube_map", o(OES_depth_texture_cube_map), ES2, 2012 },
- { "GL_OES_draw_texture", o(OES_draw_texture), ES1, 2004 },
- /* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */
- { "GL_OES_EGL_image", o(OES_EGL_image), GL | ES1 | ES2, 2006 },
- { "GL_OES_EGL_image_external", o(OES_EGL_image_external), ES1 | ES2, 2010 },
- { "GL_OES_element_index_uint", o(dummy_true), ES1 | ES2, 2005 },
- { "GL_OES_fbo_render_mipmap", o(dummy_true), ES1 | ES2, 2005 },
- { "GL_OES_fixed_point", o(dummy_true), ES1, 2002 },
- { "GL_OES_framebuffer_object", o(dummy_true), ES1, 2005 },
- { "GL_OES_get_program_binary", o(dummy_true), ES2, 2008 },
- { "GL_OES_mapbuffer", o(dummy_true), ES1 | ES2, 2005 },
- { "GL_OES_packed_depth_stencil", o(dummy_true), ES1 | ES2, 2007 },
- { "GL_OES_point_size_array", o(dummy_true), ES1, 2004 },
- { "GL_OES_point_sprite", o(ARB_point_sprite), ES1, 2004 },
- { "GL_OES_query_matrix", o(dummy_true), ES1, 2003 },
- { "GL_OES_read_format", o(dummy_true), GL | ES1, 2003 },
- { "GL_OES_rgb8_rgba8", o(dummy_true), ES1 | ES2, 2005 },
- { "GL_OES_single_precision", o(dummy_true), ES1, 2003 },
- { "GL_OES_standard_derivatives", o(OES_standard_derivatives), ES2, 2005 },
- { "GL_OES_stencil1", o(dummy_false), DISABLE, 2005 },
- { "GL_OES_stencil4", o(dummy_false), DISABLE, 2005 },
- { "GL_OES_stencil8", o(dummy_true), ES1 | ES2, 2005 },
- { "GL_OES_stencil_wrap", o(dummy_true), ES1, 2002 },
- { "GL_OES_surfaceless_context", o(dummy_true), ES1 | ES2, 2012 },
- { "GL_OES_texture_3D", o(EXT_texture3D), ES2, 2005 },
- { "GL_OES_texture_cube_map", o(ARB_texture_cube_map), ES1, 2007 },
- { "GL_OES_texture_env_crossbar", o(ARB_texture_env_crossbar), ES1, 2005 },
- { "GL_OES_texture_mirrored_repeat", o(dummy_true), ES1, 2005 },
- { "GL_OES_texture_npot", o(ARB_texture_non_power_of_two), ES1 | ES2, 2005 },
- { "GL_OES_vertex_array_object", o(dummy_true), ES1 | ES2, 2010 },
-
- /* KHR extensions */
- { "GL_KHR_debug", o(dummy_true), GL, 2012 },
-
- /* Vendor extensions */
- { "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL, 1999 },
- { "GL_AMD_conservative_depth", o(ARB_conservative_depth), GL, 2009 },
- { "GL_AMD_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 },
- { "GL_AMD_performance_monitor", o(AMD_performance_monitor), GL, 2007 },
- { "GL_AMD_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2009 },
- { "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
- { "GL_AMD_shader_trinary_minmax", o(dummy_true), GL, 2012 },
- { "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GLC, 2012 },
- { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
- { "GL_APPLE_packed_pixels", o(dummy_true), GLL, 2002 },
- { "GL_APPLE_texture_max_level", o(dummy_true), ES1 | ES2, 2009 },
- { "GL_APPLE_vertex_array_object", o(dummy_true), GLL, 2002 },
- { "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
- { "GL_ATI_draw_buffers", o(dummy_true), GLL, 2002 },
- { "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GLL, 2001 },
- { "GL_ATI_fragment_shader", o(ATI_fragment_shader), GLL, 2001 },
- { "GL_ATI_separate_stencil", o(ATI_separate_stencil), GLL, 2006 },
- { "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GL, 2004 },
- { "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3), GLL, 2002 },
- { "GL_ATI_texture_float", o(ARB_texture_float), GL, 2002 },
- { "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once), GL, 2006 },
- { "GL_IBM_multimode_draw_arrays", o(dummy_true), GL, 1998 },
- { "GL_IBM_rasterpos_clip", o(dummy_true), GLL, 1996 },
- { "GL_IBM_texture_mirrored_repeat", o(dummy_true), GLL, 1998 },
- { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GLL, 1999 },
- { "GL_INTEL_performance_query", o(INTEL_performance_query), GL | ES2, 2013 },
- { "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 },
- { "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 },
- { "GL_MESA_window_pos", o(dummy_true), GLL, 2000 },
- { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL, 2002 },
- { "GL_NV_blend_square", o(dummy_true), GLL, 1999 },
- { "GL_NV_conditional_render", o(NV_conditional_render), GL, 2008 },
- { "GL_NV_depth_clamp", o(ARB_depth_clamp), GL, 2001 },
- { "GL_NV_draw_buffers", o(dummy_true), ES2, 2011 },
- { "GL_NV_fbo_color_attachments", o(dummy_true), ES2, 2010 },
- { "GL_NV_fog_distance", o(NV_fog_distance), GLL, 2001 },
- { "GL_NV_fragment_program_option", o(NV_fragment_program_option), GLL, 2005 },
- { "GL_NV_light_max_exponent", o(dummy_true), GLL, 1999 },
- { "GL_NV_packed_depth_stencil", o(dummy_true), GL, 2000 },
- { "GL_NV_point_sprite", o(NV_point_sprite), GL, 2001 },
- { "GL_NV_primitive_restart", o(NV_primitive_restart), GLL, 2002 },
- { "GL_NV_read_buffer", o(dummy_true), ES2, 2011 },
- { "GL_NV_texgen_reflection", o(dummy_true), GLL, 1999 },
- { "GL_NV_texture_barrier", o(NV_texture_barrier), GL, 2009 },
- { "GL_NV_texture_env_combine4", o(NV_texture_env_combine4), GLL, 1999 },
- { "GL_NV_texture_rectangle", o(NV_texture_rectangle), GLL, 2000 },
- { "GL_NV_vdpau_interop", o(NV_vdpau_interop), GL, 2010 },
- { "GL_S3_s3tc", o(ANGLE_texture_compression_dxt), GL, 1999 },
- { "GL_SGIS_generate_mipmap", o(dummy_true), GLL, 1997 },
- { "GL_SGIS_texture_border_clamp", o(ARB_texture_border_clamp), GLL, 1997 },
- { "GL_SGIS_texture_edge_clamp", o(dummy_true), GLL, 1997 },
- { "GL_SGIS_texture_lod", o(dummy_true), GLL, 1997 },
- { "GL_SUN_multi_draw_arrays", o(dummy_true), GLL, 1999 },
-
- { 0, 0, 0, 0 },
-};
-