+void GLAPIENTRY
+_mesa_NamedFramebufferRenderbuffer_no_error(GLuint framebuffer,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_framebuffer *fb = _mesa_lookup_framebuffer(ctx, framebuffer);
+ framebuffer_renderbuffer_no_error(ctx, fb, attachment, renderbuffertarget,
+ renderbuffer,
+ "glNamedFramebufferRenderbuffer");
+}