-struct gl_render_buffer_attachment
-{
- GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
- /* IF Type == GL_RENDERBUFFER_EXT: */
- struct gl_render_buffer_object *Renderbuffer;
- /* IF Type == GL_TEXTURE: */
- struct gl_texture_object *Texture;
- GLuint TextureLevel;
- GLuint CubeMapFace; /* 0 .. 5, for cube map textures */
- GLuint Zoffset; /* for 3D textures */
- GLboolean Complete;
-};
+extern struct gl_framebuffer *
+_mesa_lookup_framebuffer(GLcontext *ctx, GLuint id);