-_mesa_update_hitflag( GLcontext *ctx, GLfloat z );
-
-
-extern void
-_mesa_init_feedback_dispatch(struct _glapi_table *disp);
-
-#else /* FEATURE_feedback */
-
-#include "main/compiler.h"
-
-#define _MESA_INIT_FEEDBACK_FUNCTIONS(driver, impl) do { } while (0)
-
-static INLINE void
-_mesa_feedback_vertex( GLcontext *ctx,
- const GLfloat win[4],
- const GLfloat color[4],
- const GLfloat texcoord[4] )
-{
- /* render mode is always GL_RENDER */
- ASSERT_NO_FEATURE();
-}
-
-
-static INLINE void
-_mesa_feedback_token( GLcontext *ctx, GLfloat token )
-{
- /* render mode is always GL_RENDER */
- ASSERT_NO_FEATURE();
-}
-
-static INLINE void
-_mesa_update_hitflag( GLcontext *ctx, GLfloat z )
-{
- /* render mode is always GL_RENDER */
- ASSERT_NO_FEATURE();
-}
-
-static INLINE void
-_mesa_init_feedback_dispatch(struct _glapi_table *disp)
-{
-}