+ params[i] = (GLdouble) v.value_int_n.ints[i];
+ break;
+
+ case TYPE_UINT_4:
+ params[3] = (GLdouble) ((GLuint) v.value_int_4[3]);
+ case TYPE_UINT_3:
+ params[2] = (GLdouble) ((GLuint) v.value_int_4[2]);
+ case TYPE_UINT_2:
+ params[1] = (GLdouble) ((GLuint) v.value_int_4[1]);
+ case TYPE_UINT:
+ params[0] = (GLdouble) ((GLuint) v.value_int_4[0]);